Massive buff to all abrams
Uhh a lot of those changes are nerfs to armor modifiers so I wouldn’t consider it to be a massive buff
And they also messed up the KVT as it’s missing the composite side skirts even with the vismod disabled
Ok it’s weird on the live server because despite the values being reduced they still have super high protection values especially on the turret.
Its all broken. Those changes are nothingburgers, as it was changing dev armor to be in line with live, but the dev KVT slipped through.
Values are slightly less than before, 3BM42 now goes through all the hulls more reliably at slightly longer ranges, side armor still does absolutely nothing in 99% of situations.
- LFP was slightly nerfed, from 374mm - 414mm (fuel cell area) to mm - 391mm (fuel cell area).
- Turret ring was of course buffed by give or take 50mm.
- Left cheek (facing the vehicle) was marginally increased (by around 8mm).
- Right cheek is virtually identical.
- Skirts are virtually identical.
- Gun shield is identical.
- Turret sides are virtually identical.
I’d say a marginal nerf overall because previous DM23 couldn’t pen the fuel cell areas, but now it can.
Against autocannons it’s of course a net buff.
Yea this is one of those things that’s needs to get removed for gameplay purposes, realism be damned. Not everything realistic is good for gameplay and I wish more people understood this
I tested yesterday, it still can’t. But now darts that go through fuel tanks deal hilariously small amount of damage. My guess is that they decreased modifiers because new models already increase survivability by a margin because of fuel tanks and bulkhead and more tanky basket.
DM23
Can’t reliably pen fuel tanks, less damage overall. Smaller KE by the way. Kinda cool that now i can pen abrams fuel tanks better but after that dart gets stopped or lose almost all damage and you die next second
Basket requires several shots to destroy.
Shooting abrams right side. Barely any damage, abrams can shoot back most of times
Abrams center - 50/50. It either dies in one shot or survives while can shoot back
First shot
Second
Third
Real battle scenario shot
Nerf by the way.
Back when the fuel tank liners were thicker it generated extra spall that usually one shot or crippled the tank. Now that it’s thinner you rely on spall already produced by the shell.
That and turret basket now takes less space and has bigger gaps
Meanwhile, I can frontally cook a T26E5 frontally with 5.3 vehicles way easier than a Tiger II SLA…. I could understand if the Jumbo Pershing was properly modeled but it isn’t. There’s that artificial LFP weakspot (they admitted it’s for balance).
But it still has armor holes at the top of the mantlet. The MG port weakspot exists (far larger and easier to pen than the Tiger II hull MG). Then there’s the weaker Cupola that I’ve managed to fry using 85mm.
In terms of ease to deal with? The Jumbo Persh is not spectacular.
I think you don’t understand the concept of shades of grey vs black and white. You have a very binary limited thinking and it’s hurting your understanding of what that guy is saying. Even I understood him ngl…
Wasn’t it the case that thinner plates internally generated more spall, not thicker ones…?
I think if they’re a certain thickness they no longer generate spall.
Came with a bunch of nerfs to the armor M103 suffered the hardest.
I’ve seen 5-10mm plates generate extreme amounts of spall in tanks like the Merkava. Unless 9 is the magic number idk about that. Unless the code has changed.
To be honest it’s probably just spaghetti code.