It can’t properly push points, it’s simply unequipped for the job unless you completely flank the point which even then, you still might die if there’s multiple MBTs on the point (though this goes for almost all vehicles, and it technically stands a better chance than slow reloading MBTs). Unless you’re using the Namer 30 and are lucky enough to deal significant damage with your spikes, or your 30mm takes out enough before they turn their turret, you can’t push a point. And it’s not realistically possible to push frontally with it, the Namer’s mobility is worse than most contemporaries and it’s armour is heavily gimped compared to what it should be therefor it cannot take punishment, and it has nearly no way of frontally penetrating most MBTs commonly found at the BR.
I agree
This could not only help the Namer but also the M1128 and the M64 that have a really limited ammo count
If ammunition boxes are added to those vehicles, you might as well add them to all light tanks. BMP-2M also needs more missiles. Or QN506. Yeah, 2S25M as well.
And you are even sillier. You are simply asking for the Namer and other vehicles of your selection to perform much better than they ever could in real life. The Namer’s lack of plenty ammunition is an inherent drawback of its design. You are just asking for it to be artificially buffed.
Ammunition boxes have not been added to light vehicles. You want Gaijin to make an exception just so your favourite vehicle is overpowered.
You can survive and replenish your ammunition if possible? As opposed to instantly blowing up?? This is an absurd question. Try asking the crew of Namer vehicles in real life this question. Of course, War Thunder is a game, but you entirely miss the point.
The BMP-2M does not need a buff. It’s already exceptional. The Namer has many issues.
Namer can hide behind a rock and launch FNF missiles from almost complete safety. And I have used Spikes; they are not excellent, but they are not slouch either. Meanwhile, BMP-2M has only laser guidance missiles (poor depression, poor armour, poor survivability) at a BR where every tank has laser rangefinders and stabilisers, causing it to lose pretty much every engagement. Did I mention most maps are horrible for flanking purposes? Namer doesn’t have this issue, it can engage enemies from the front behind cover safely.
Both are mediocre at their BR.
Sure, but this is whataboutism.
BMP-2M also needs more missiles.
It already has 8 and they’re laser guided, unlike Spikes or other F&F missiles, you can adjust their flight path and even guide them through smoke, the missiles also have better penetration. The reason why Namer, Puma VJTF and other Spike-alike ATGM equipped IFVs need the Ammo Box is because their missiles are unreliable and they have few of them. Not saying BMP-2M is OP or anything, but unlike the Namer, it can actually protect itself with its ATGMs in close range - meanwhile the Spike? Ah yes, let me fly over that MBT.
Some IFVs also have their Spike launchers fixed at a certain angle (Vilkas and CV90 Mk.IV), meaning their minimum engagement range is basically automatically increased to past 150 - 200 meters with Spikes:
Imagine not being able to defend yourself because your ATGM can’t pull hard enough.
Yeah, 2S25M as well.
What? This thing actually has effective ways of protecting itself and attacking with things that aren’t missiles - did you forget it actually has a 125mm cannon with 3BM-60 which unironically will always be more effective than missiles are? Those AFVs at best get 30 or 35mm cannons with non-existent spall generation and poor perforation stats.
For only a small amount of time. 4 missiles, especially spikes, make that unpractical and impossible for long-term strategy.
Depends on luck honestly.
The BMP-2 has significantly higher firerate for its gun, significantly better mobility (while lighter, its UFP can actually stop shells pretty often), and the missiles can be fired on the move and aren’t reliant on luck. They are also useable at close range, unlike spikes.
The Namer can for a bit, but like I said before, you can’t do it for long. Once you run out of spikes, your autocannon can’t exactly be used for sniping. The 30mm doesn’t have the accuracy or penetration for that. All it takes is a single good player to hit your turret and your permanently a non-threat. You can’t exactly push a point without ammunition.
The ammo box would be for the gun, not the missiles
16 kornets on the BMP-2M would be insane
QN506 with 8 + 40 missiles would also be insane
2S25M already has 40 rounds, why would it need any more???
I completely agree with the author of the post
Don´t forget the 2S25M was buffed 2 times recently.
Adding 3BM-60 without BR-Adjustment and being excluded in the recent decompression.
R3 T106 FA needs an ammo box, 10 rounds is way to low for an ammo type that fails to deal any damage half the time.
I can agree to that
There is no reason to not give those Vehicles ammo Boxes TDs like swingfire etc have them too, and those dont need them at all.
Spikes take 2 or more to kill a mbt most of the time. So being able to just kill 2 mbts and then rush to a capture to rearm its not good.
Instead of ammo box, it should have more spikes stored in the hull, because of all that empty space its not used to carry infantry
God, Allah, Gaijin, please store the additional 30mm ammunition for Namer in the hull. I don’t want to be left with only a 7.62 machine gun for self-Defence after being detonated by the turret ammunition (hate from RCWS-30)
*god, allah, elohim, the great snail
if gaijin isnt gonna fix the namer’s armor, AT LEAST give it another belt or an ammo box,
because you can finish your match with the name the moment you get hit most of the time
That would also be Okay, i want the box because the 30mm ammo is INSTANT gone at contact.