I am test driving right now and with no influence with pointing it up or down the H.P.12 sits at around 130 kph
Still 30% faster than the Zeppelin, also due to the fact that the latter will reach that speed at relatively high altitude, and it’ll take time to get there.
the diffence is that It’s speed is killed when you want to turn. the zeplin doesn’t care about that, sure you will loose speed but it won’t make you loose alitude
Dude, look, I want the Zeppelin as much as you do, but there’s no way around the fact that it’s slow as smell.
Besides, bombers fly mostly straight when heading to their targets anyway, so idk what is your point here.
That’s a tough sell lol
They probably won’t add new WW1 tanks anyways, even though the Chamond with the 120mm could actually be a very decent vehicle
have you ever had your bombing target destroyed before you could get too it?
Yes, and that is typically due to the fact that other bombers were faster than me. Literally everything is faster than the Zeppelin.
Also, consider turning very gently, you will barely lose speed.
I could try that next time. but the point is that they both are just as good as each other. in both modes. it’s really easy to shoot a slow moving low alitude bomber just as easy as it is to shoot a high altitude hot air ballon.
The slow moving low altitude is likely going to reach the battlefield, unless fighters are up
The zeppelin can be shot down using regular tanks as soon as it spawns
not exactly. I have found ways to prevent this from happaning in the even mode but it requires some set up as soon as you spawn in and nobody actively hunting you
Setup? What are you going to do? Spawn on the airfield?
Hope that there is no tank with more than 15 degrees of gun elevation?
TBH I’m focusing on air battles, because I think it’d be somewhat useful there.
In GRB, yeah, it’s going to be shot down right away as soon as it’s spotted, meaning pretty much upon spawning.
well no. there is no air feild in the event mode. the trick is to reach the max alitude as fast as possible to the point that most tanks can’t aim high enough to actually kill you. and the garford has too much bullet drop to do it. (In ground RB the exception is the anti airs. unless you reach the alitude of 4000km from ground where no anti air can get you)
Ah, but again, that is an entirely different game, even if it is made by Gaijin,
so . . . can’t really expect the same here I don’t think.
But we shall see, one can always hope.
In ARB it would just be annoying to deal with, though it would be a great target for the Italian plane with the 102mm, the Japanese one with the 75mm and low BR planes with rockets (Po-2, Su-2, Swordfish Mk II, etc)
The battle would probably be over before the zeppelin can do anything useful at all
I don’t know, with the bomber buff it might be harder to kill now. I still don’t know if it’s to all bombers though or a select few
The bomber damage model rework wouldn’t affect the zeppelin.
The zeppelin has an unique damage model as it is not a plane.
Makes sence
I think that at 1.0 you can hope to reach bases before the match is over.
The Po-2 is only marginally faster when carryng bombs, and it is sometimes used in ARB for the fun of it; the Zeppelin also has the advantage of 28x the bombload of the Po-2 and an impressive climb rate, so imo it won’t be necessarily always useless.
At lease bases respawn