I need popcorn…
If anything, we need the crew lock system expanded to include Air Simulator battles to prevent zombers from abusing J-outs to hijack servers. First death without damage AND away from OWN airfield: no punishment, second 1 minute lockout. Third 5 minute lockout. Fourth 15 minute lockout.
There are more pressing issues at hand. To name one, had a tomcat (the Iranian one, of course) J-out mid-air 6.5km away from me with missile en-route to him with no reward given or anything.
AFTER things like that are addressed it might be considered what multipath lovers have to say.
Also, learn to notch for once. F-16A I could understand, IR-only blah blah we know this one, but flanker? f111? tomcats? Legit skill issue, full stop.
Crew lock can get on the bin.
i agree
Losing SL is minimal punishment. I’ve watched videos of some sicko who TK’d EVERY game. He’d pick a teammate at take-off, zoom in and study them, then go off and play half the game (he was good, lvl 100 and often got a few kills), then he’d head back , seek out his initial victim from the start of game, and TK him. For no reason at all. EVERY game. Clearly, a few 100 or 1000 SL was no deterrent.
We don’t need serial TKers in the game. They should be locked out for a week at a time at least, tripling the time for every deliberate TK, to encourage them to stop playing WT if they won’t reform.
The sense is actually very simple…there is no easy way to verify if the crash was “accidental”…and if players are honest, all “accidental” features that provide an advantage will occur a lot more. On every game.
I have no idea if (and why) TK aren’t punished…but they should be. As deliberate crashes (or bail outs)…if game can distinguish accidents then fine by me.
As a side issue, some players believe that “making the enemy” crash into the ground should also be a kill. Also, some players crash just to deny a kill to a incoming enemy…if so…is it easy to distinguish these? And what about crashing when the player doesn’t like the map/team/situation…how to distinguish…?
Not saying all is well…i can agree it isn’t…and it can be improved…but claiming “no sense” on this is ignoring some very clear issues…
AND I personally believe that leaving battles SHOULD BE punished, as game will be worse FOR EVERYBODY if players leave on a whim…or is this that you want?
You say “Also, some players crash just to deny a kill to a incoming enemy…if so…is it easy to distinguish these? And what about crashing when the player doesn’t like the map/team/situation…how to distinguish…?”
Why is this even important? You don’t NEED to distinguish. If some guy denies a kill by killing himself - fine - as far as other team is concerned it is another enemy less.
If he doesnt like a map he can leave at start, and the lobby will replace him. If he doesn’t like map and crashes after takeoff, - fine -. He pays repair cost for that.
So your arguments are not reasons to keep punishing THE MAJORITY OF PLAYERS who crash accidentally.
Your arguments are like saying “some people shoplift, but we don’t know who so can’t catch them, therefore the entire population must periodically spend some nights in jail”
Makes no sense.
Additionally, because Gaijin has such bad servers such as the Asian server which has such bad packet loss, it triggers Gaijin’s simplistic attempt to stop lag-switch-abusers, and one’s plane loses control and crashes. And THE PLAYERS GET PUNISHED by having to repair their own plane that Gaijin broke! AND GET CREWLOCKED.
Once again - makes no sense.
True…i am not so sure the “majority” crashes accidentally ;)
I guess irony was not clear…i see a lot of crashes that do not look accidental…and many are downright careless when playing at low level…me included…
Denying a kill and leaving a map one does not like are actions that justify crew lock IMHO…and lobby won’t replace most of them…
My main point is actually that those actions will penalize OTHER PLAYERS…Gaijin loses nothing, actually…
SO my argument is more…“most teens shoplift and claim they don’t or that the shop deserves being stolen”…
This is still extreamly valid, waiting 8 min couse you crashed is one of the stupides mechanics in the game, benefiting nobody. Give the kill to the nearest player if the problem is “death denying”
gaijin should be able to detect bad network, server failure or package loss, and at least keep these types of crashes out of punishment.
it’s a pure software technic issue and i think its not hard to solve.
That’s a nice idea, but how do you discern between a legitimate issue with connection from a player forcing a bad connection with outside measures?
Barrier for entry to crashing/TK on purpose is still a good thing in my opinion, though. There will be less bad behaviour overall, even if it will still continue at a smaller scale.
The least they could do is detect when both teams experience it and everyone either gets kicked or crashes. Should not be too hard to detect that every single player jsut left a match and make that not count
If i want to have network issues i just need move 10m from the living room to the back room…easy with a laptop…and there are many other ways…
There is no easy and effort effective ways to distinguish these scenarios…perhaps AI would help…but i guess having a simple rule is easier to explain…
Maybe we should just get better map design so people won’t leave when the get a crappy map, I always wanna j out n return the the hangar when I get Sweden for the 15th time in a row
This ^^ is exactly what i mean…you don’t get ANY MAP 15 times in a row, not even close to it…players will always have “reasons” for leaving, no matter what…and will often “exaggerate” the issues…
Unless everyone prefers the same map, there will always be someone that does not like that particular map…any map. If players leave maps looking for the one they want, game becomes unplayable as there would always be a lot of quitters…
The other players may not like the same map you do…then how would you play?
NOT SAYING map design is perfect…there are maps i don’t like for sure…i simply opt to play them so i can get better…and as the next map is usually a different one it is not a big issue IMHO.
Sorry for any confusion, but that was meant to be an exaggeration. It’s just that some maps are really annoying to play on, cuz they’re simply too small or have no effective flanking routes which makes me not want to play them
Fine. But not all posts are deliberate exaggerations…and i do believe players cannot expect to have the games they want all the time…
You can put maps on the Dislike list…i don’t remember the last time i had Vietnam (the map i really don’t like…but because it looks “dumb”) since i putted it on the dislike list. BUT…if a map is popular, adding it to dislike won’t have a big effect…as other players will have it on “like”.
Contrary to forum belief, MANY players like small maps for fast action…so you will often have them…part of playing a pvp game with different people i guess…
Worse is when the rubbish servers chuck you out of a match and as an extra reward lock your crew up, not only does the game throw you out randomly the devs actively implement a way for you to not play their game
It’s such a backwards mechanic it’s unbelievable really and doesn’t help any player/gaijin relations at all