I need popcorn…
If anything, we need the crew lock system expanded to include Air Simulator battles to prevent zombers from abusing J-outs to hijack servers. First death without damage AND away from OWN airfield: no punishment, second 1 minute lockout. Third 5 minute lockout. Fourth 15 minute lockout.
There are more pressing issues at hand. To name one, had a tomcat (the Iranian one, of course) J-out mid-air 6.5km away from me with missile en-route to him with no reward given or anything.
AFTER things like that are addressed it might be considered what multipath lovers have to say.
Also, learn to notch for once. F-16A I could understand, IR-only blah blah we know this one, but flanker? f111? tomcats? Legit skill issue, full stop.
Crew lock can get on the bin.
i agree
Losing SL is minimal punishment. I’ve watched videos of some sicko who TK’d EVERY game. He’d pick a teammate at take-off, zoom in and study them, then go off and play half the game (he was good, lvl 100 and often got a few kills), then he’d head back , seek out his initial victim from the start of game, and TK him. For no reason at all. EVERY game. Clearly, a few 100 or 1000 SL was no deterrent.
We don’t need serial TKers in the game. They should be locked out for a week at a time at least, tripling the time for every deliberate TK, to encourage them to stop playing WT if they won’t reform.
The sense is actually very simple…there is no easy way to verify if the crash was “accidental”…and if players are honest, all “accidental” features that provide an advantage will occur a lot more. On every game.
I have no idea if (and why) TK aren’t punished…but they should be. As deliberate crashes (or bail outs)…if game can distinguish accidents then fine by me.
As a side issue, some players believe that “making the enemy” crash into the ground should also be a kill. Also, some players crash just to deny a kill to a incoming enemy…if so…is it easy to distinguish these? And what about crashing when the player doesn’t like the map/team/situation…how to distinguish…?
Not saying all is well…i can agree it isn’t…and it can be improved…but claiming “no sense” on this is ignoring some very clear issues…
AND I personally believe that leaving battles SHOULD BE punished, as game will be worse FOR EVERYBODY if players leave on a whim…or is this that you want?
You say “Also, some players crash just to deny a kill to a incoming enemy…if so…is it easy to distinguish these? And what about crashing when the player doesn’t like the map/team/situation…how to distinguish…?”
Why is this even important? You don’t NEED to distinguish. If some guy denies a kill by killing himself - fine - as far as other team is concerned it is another enemy less.
If he doesnt like a map he can leave at start, and the lobby will replace him. If he doesn’t like map and crashes after takeoff, - fine -. He pays repair cost for that.
So your arguments are not reasons to keep punishing THE MAJORITY OF PLAYERS who crash accidentally.
Your arguments are like saying “some people shoplift, but we don’t know who so can’t catch them, therefore the entire population must periodically spend some nights in jail”
Makes no sense.
Additionally, because Gaijin has such bad servers such as the Asian server which has such bad packet loss, it triggers Gaijin’s simplistic attempt to stop lag-switch-abusers, and one’s plane loses control and crashes. And THE PLAYERS GET PUNISHED by having to repair their own plane that Gaijin broke! AND GET CREWLOCKED.
Once again - makes no sense.
True…i am not so sure the “majority” crashes accidentally ;)
I guess irony was not clear…i see a lot of crashes that do not look accidental…and many are downright careless when playing at low level…me included…
Denying a kill and leaving a map one does not like are actions that justify crew lock IMHO…and lobby won’t replace most of them…
My main point is actually that those actions will penalize OTHER PLAYERS…Gaijin loses nothing, actually…
SO my argument is more…“most teens shoplift and claim they don’t or that the shop deserves being stolen”…