Not how the game is currently designed or implemented, ARB and sim matches are dictated by who causes the other team to loose all players and incur ticket bleed, this has been the standard after the myriad of base bombing nerfs that gutted their ticket impact.
You can kill all ground targets and bases and you will not incur enough ticket losses on functionally all maps to win, this is a moot point.
I have never seen a activity timer stop a airfield camper beyond someone just J ing out and sitting in the map screen. I myself have been able to drag out matches for upwards of 15+ minutes while never leaving the airfield to begin with so this is very much so a issue.
“Just loose the match lmao”
Except that pre-nerf rolands were 8km death bubbles, have you not been reading anything I’ve posted?
It was not part of the game to begin with, it was added to appease people who wanted to camp and use the airbases as crutches, such should not have been added in the first place.
Cool, the airfield rolands don’t use Roland 3s, they use Roland 1s as they are stock French Rolands, this comment is irrelevant.
You can make the same argument for any of the artillery vehicles bar the likes of the PZH and Vik.
As it stands the 2S1 is right next to the M109s and if they can stay where they are without HEAT-FS I don’t see why the 2S1 cant.
Ikv is basically the worst aspects of the M44, terrible armor, frontally weak to 7.62, terrible gun with awful post pen, fuel tanks instantly eat ammo. Its just a mid vehicle at any BR you put it.
I am fairly certain that airfield AA has been a thing for as long as I have been playing. Since I can’t find a post about airfield AA being introduced I have to assume that there always has been AA protecting the airfields.
As for the AI targets and bases not being enough to drain the tickets, that seems to depend on various factors. I do recognize that this isn’t a reliable way to win currently, but it is a way to make use of your time while waiting for an enemy to either return or for them to count as inactive.
(The nerfs to ticket drain are a result of players asking for matches to go on for longer btw)
I highly doubt that you currently would be able to extend matches for much longer than it would take to count as inactive by just sitting on the airfield by flying circles above the airfield unless someone is trying to attack you.
I personally have had cases where I took off as the last player and got counted as inactive because I didn’t get my activity timer running again and it didn’t take nearly as much time as you claim for the inactive status to kick in.
There was no point at which the Rolands have ever been a 8km death bubble unless you have a massive skill issue. They always had blind spots above them, it always was possible to avoid their missiles as long as you weren’t within breathing distance of the airfield.
As for the RTB and leave part of my response, again, if you don’t want to spend your time waiting for someone to return to battle, that is your quickest way out without having to worry about a crew lock.
If you want to win in a situation where it seems like ticket drain isn’t an option, you will have to play according to the games mechanics, which includes either waiting for your opponent, making use of AA blind spots or going for a kamikaze attack.
That is how it has worked for at least 3 years and there always have been players asking for better airfield protection and others asking for the protection to be nerfed or even removed. Similarly there always have been players asking for matches to go on for longer on average and players on the other side asking for matches to end quicker.
Well the HSTVL and RDF are both autoloading tanks but the driver and gunner have both gunner and driving controls (on either side of the tank). Both the driver and gunner can also use commander vision (hunter/killer system) without the commander. Much different than any other tanks.
You can see the FCS is actually modeled in game for both the HSTVL and RDFLT