iirc the ER acceleration is underperforming at high alt and overperforming at low alt. Both by about 100 m/s^2
I haven’t read into it a while ago, but I would assume that once the R-27s are re-worked then it’ll go back to ERs being insane and the best Fox-1 and AIM-7s being the 2nd best Fox-1.
Still tho, Sparrows not being able to get rolled will be nice.
It is worth noting that this issue is impacting all munitions with MITL functionality. They can only drop 1 at a time, and the targeting reticle fails on subsequent drops. Third person view, or targeting pod view.
The bug on the live server is slightly different, but the main issues were that HMD slaving no longer worked properly for spice 250s and gbu-53s and you couldn’t properly guide laser munitions like brimstones while either of these bombs were in the air.
On the dev server its the same but, like you said, now you can only drop one at a time.
If it also happens to spice 1000s on the dev server ill update my report.
From reading the list of updated bomber damage models I can see that the PBM-3 mariner was omitted despite the other 2 Mariner models being mentioned. From playing the 3 aircraft a good deal the PBM-3 seems to have the same damage model issues; Is there any intention to revise the extremely fragile tail and wing models on this model of the mariner further down the line?
Unless there’s a different issue then I believe they are talking about the issue of having to give up half of your countermeasures to take a TGP pod when in reality the pod only blocks half of the dispenser.
There were some icons found in the dev server files that have countermeasure dispensers + TGP which might be to fix the issue.