they looked at mammoth trees and said “yeah every country has these and only these”
5 gaijillion on flat areas
mmm gaijin fisiks
btw this is a 5 months old image.

if tunguska can have unrealistic -9 i want my gepards -10 back >:( smh smh tunguska bias
Hey. There is an internal report to review the gun collision issue already up.
Good afternoon! Are there plans to add an anti-fragmentation lining to the Boxer sWaTrglnf gun turret?
Alright, thank you for the fast response!
That because you only have 2 ARH missiles stock
You don’t understand man, the devs clearly modelled the super trees from the dinosaur times.
50m is too low, make them 100m tall🙏🏻
You know what?
Make it 200 hundred and reduce the multipath to 10 meters.
Is the Gripen D going to be 13.3? Worse FM and no cannon compared to the C variant, factoring in that the Gripen is a Close Combat Jet in today’s meta. At 13.3 it will be a bit different than the Gripen C. Or please give it the Griphon camo as a researchable skin.
I’m pretty sure they got that planned
With Fox-3 missiles? Nope.
Only premium Su-30’s have that benefit.
F-16A ADF/MLU and F-16D?
Those are objectively worse than Su-30 and JAS39’s.
They don’t have HMD nor IRCCM missile with very limited countermeasures (except D model which has one of the worst Fox-3 missiles).
Still F-16D could be easily 13.7 considering it has the same missiles that SA JAS39 has, HMD and very high amount of countermeasures.
Yeah, thats a very recent issue, discovered very recently
https://community.gaijin.net/issues/p/warthunder/i/dEVzt4UoX56l
might be fixed soon
Perhaps within 3-4 years, just around the corner really
Amazing! Will this become a stand-in for the PB4Y cockpit too, or will those get even a specific cockpit at some point?
Even more 3D model reworks??? This is awesome! Wondering if the Blenheim rework indicates a few more versions of it finally coming soon. FYI, Blenheim elevator is currently deflecting inverse to how it should be (Up for pitch down, down for pitch up)
Cudos to the 3D modellers, esp. for the radials and fuel tanks on the XF5U. Those look even more detailed than usual, esp. as the other reworked 3D damage models have detailed components but the fuel tanks still look like the old 3D damage model polygon-wise. Not that in the case of the fuel tanks it is that much needed as those are usually a box, just standing out how the XF5U’s tank is a positive outlier.
Not sure on this rework. It looks much more convoluted and difficult to overview… though might grow on me with longer use (or might not)…
Great to see, esp. the ability to differentiate between game and menu. Though a bit limiting (pun not intended) to have predetermined settings, instead of a slider or typing it in. E.g. many monitors have 144Hz, yet the closest is 120Hz. Also, I think it is overwritten by the GPU Tools externally, so might be good to write that in the info text for those settings, so that people understand why they might not see a change when setting a limit in the WT menu.
