The Dev Server is Opening with Major Update “Ninth Wave”! — 02.03.2026

AYO!

Gaijin listened to my feedback post?

3 Likes

That is what is pissing me off, except for the BT-42, vickers Mk6 and the T-55M the Finns do not have a unique vehicle themselves. Only 3 unique vehicles in tech tree is wild bro.

2 Likes

when there are only 12 posts in the thread its easy to listen to the feedback XD

2 Likes

roughly 93 days of wait to get the mig29m, absurd

lmao who dropped a grand slam here?


do appreciate that its not just slippery terrain. thanks gaijin

Im glad my feedback was listened to

4 Likes

These changes came directly from player feedback.

3 Likes

did help that smin asked for screenshots of what i meant for the devs.

They fixed the south side spawncamp areas i raised and did some funky stuff to OP flank lines.

Overall going to make this knifefight of a map a lot better.

the UI map doesnt match the terrain at all now lol

2 Likes

Hey mate.

These changes were from my own feedback, trust me WRF would have been quite bad without alterations

1 Like

I couldn’t agree more-

620,000 / 20,000 = 31 cycles;
31 cycles x 3 days per cycle = 93 days.

So it takes 93 days (three months, 1/4 of a year) of FULL daily MAXIMUM efficiency grind on a BIG squadron to finally unlock a SINGLE such vehicle.

What nonsense is this?

There should not even be a limit on the first place. But if they really feel like it’s necessary, it shuld be at least 60,000 per 3 days, and not 20,000.

4 Likes

93! as it wants 620k, still absurd

For God’s sake, 620…? Edited, thanks for the info lol.

I trust you but the official statements with “spawn camping reduced” label mostly mean the map was shrinked into one lane linear gameplay.

Edit: Just looked at your comment in the feedback topic. Most or your spots require the spawn camper to be out in the open, some spots are in the active warning area that a player should be alerted to check around, there are some spots that might give an advantage to tanks with higher profiles but they are not so protected either (requiring an average tank to expose itself on an hill).

The game never had pure spawn camping problems instead of the release Campania map. They involve underprotected lanes or players with horse glasses

literally 1/4 of a year to get it, i hope they’ll rise the cap to get exp points fr

1 Like

i think 60-75k is perfectly reasonable or just make it 20k a day instead of every 3

1 Like

Most people who wanted original white rock fortress are just blinded by nostalgia.

It was an incredibly mediocre and spawncamp heavy map. Any changes made to it based on player feedback are a good thing imo.

7 Likes

Can we get this fixed please
https://community.gaijin.net/issues/p/warthunder/i/512i6ZRSHyxy

I can provide full manual of the NF-5A and B, including maintenance manual.
Its a trustable source!

A new F-16A in Swedisxh tree, seriously?

My bad, its 4, forgot about the SPAA in high tier

But my point still stands, 4 truly unique vehicles in the finnish tech tree ( not counting T-72M1 or the CV90 (fin)) is appalling.

This map is SMALL it only took me a few seconds to get there in a fox along the flanking routes that are very well protected. It was doomed to be a lane shooter no matter, not much could be done about that, other than the extra rubble i suggested for the south approach to B point, or moving C point into the barracks.

Spawn camping has always been an issue, however those positions allowed it to be done with hull down gameplay.

My screenshots didnt give the total situation justice, so i understand the doubt. I can personally assure you that their removal is an upgrade.

WRF was also removed largely from the spawncamp issues.

2 Likes

HI @Smin1080p_WT , are there any plans to make the spike launcher on the namer / eitan deployable like in real life?
Since in-game it makes for a really bad minimum firing distance for the spikes, which is the only anti mbt armament for them.

Spoiler

image
image

4 Likes