Hey, just wondering if anyone else is having issues using the Dev server?
I can get in and navigate well enough, but every time I try to do a test drive/filght
I get in and have absolutely zero keyboard input, it does literally nothing.
I have tried several times to “Import” my saved .blk files and it all looks good
when I look in the Control Settings, but nothing works in test mode.
I have not bothered trying an actual match. Never seen anything like this before
mouse function works fine, just nothing at all for the keyboard, which
works perfectly well on the regular client . . . baffling
For aircraft, my test drive occasionally defaults to other control modes than mouse-aim. Thats the only issue that comes to mind.
and the turret baskets for leclercs and msc…
Literally unplayable
Forwarded.
Equivalents to the Kh-38?? here komrad have another OP russian SPAA xaxa))))))))
Good time to backup your keybinds/controls in the main client! I did yesterday before I forget, I also email a copy to myself for a backup in the cloud 😄
Thanks I’ll double check that next time I give it a go . . .
I looked at my controls, but may not have noticed any such change,
so I will check that . . . hope that’s all it is . … easy fix
Thank you once again
Hello @Smin1080p_WT The recent dev server update saw changes on the AIM-120D showing increased battery time and range of 185km.
Do we now have the AIM-120D-3 or is it base model?
Its the AIM-120D currently.
Will players who already unlocked the R-60M modification for the MiG-29 9.13 automatically fully research the R-73 modification when the update goes live?
I’m afraid we’ll have to research the whole modification
These reports for the KF-41 and/or PUMA’s are NOT specific to the new update. HOWEVER, if the Devs could add it to their “to-do” list for a future “bug fix update” that would be greatly appreciated 😄 Ty Devs ❤️
Its merely reverse speed my friend. Imperial Japanese tanks or ships in this case never had the need to go back anyway… only bravely forwards!

What bothers me more is that theres still nothing about on stuff like Soyuz nerf, Yamato fixes and fixes of bs Brs like 5.7 chi-ri, chi-nus, chi-he or overtiered JP 30mm planes especially r2y2s
It is now possible to spawn on aircraft carriers in all Air RB missions where the carriers are present, even if there is an aerial spawn available.
Best update of the year already, cannot top this

A32A, A32A Röd Adam — the ability to equip the countermeasure pod under the left wing has been removed. Maximum total mass of secondary weapons has been increased from 1855 kg to 2050 kg, maximum mass of secondary weapons under each of the wings has been reduced from 1500 kg to 800 kg. (Report ).
This is a accidental (presumably) nerf on the plane due to the lack of source material used in the report
Should be higher on the wings Community Bug Reporting System
If anyone would be able to forward that so we dont nerf the plane under error
I asked about this yesterday as well as someone else. Three times total we’ve asked on this thread with 0 response. The current F15E we have in game carries both of these munitions in real life, and it should have its AESA radar in order to make it competitive, as it’d be an awesome 14.3 with that radar even if it only has 8 missiles. @Smin1080p_WT any response on this?? America right now is locked down to gps SDB 1s and horrible and slow AGM 65Ds which apparently cannot overpressure anything despite having a 50kg tnt equivalent warhead. These munitions would make American CAS a top contender again.