ok then say it’s a bug lol, you’re talking about it as if that’s how the missile is meant to work
I don’t understand why two contradictory responses to the same bug report can be received at almost the same time. Here’s a recent, vivid example involving the Aim-9M missiles on the F-14D:
https://community.gaijin.net/issues/p/warthunder/i/aRX08Kfd7jB2
https://community.gaijin.net/issues/p/warthunder/i/9FKuTDLLsdQM
Often, when the same question is asked, the answer is either that it’s not a bug, but a decision dictated by balance or game features, or they agree with it and pass it on to the developers. What does it depend on? Does it depend on who gets to the computer first? Or is it just luck? Who will explain it to me? This approach is very annoying. It feels like some people are being turned down outright, no matter what. Others might get a pass. I’m not talking about the F-14D, I’m talking about the approach itself. It seems incredibly unfair. Like, if you don’t have a huge crowd of disgruntled people behind you, even if you’re right a thousand times over, you’ll be ignored. In my opinion, this is one of the biggest problems.
BVVD mentioned that spikes got a correction to their non-existent lofting.
But its still impacting tanks almost horizontally. Whats up with that?
thats great, now what about the jas39e hmd ? :)
Does this mean that the Ostwinds gonna have better penetration now, or it stays the same? I assume it should be around 55-56 mm?
in the dev stream himself he failed to kill a t90 with 3-4 spikes and it was funny the side eye he was doing realizing that spikes still are useless
Su-30MKK, Su-30MK2 AMV — the number of Kh-59ME missiles that can be carried simultaneously has been reduced from four to two. (Report 7).
When this vehicle was pre-ordered, it had four Kh59 missiles and a thermal. When it was released, the thermal was replaced with a TV. Now it’s losing two Kh59 missiles. It’s incredibly unfair that someone who spent $80 has something completely different six months later. What can we expect in the next six months? Will they take away one engine?
No ship even had any mechanism that would do that, so I think it’s highly questionable to add it.
Maybe it’s time to stop simplifying naval battles?
Can we have it reintroduced to the Italian TT?
Still waiting for non-afterburning IAR-93A and MB variants in the regular TT.
You mean Su-25SM3?
ATM the SEP is reduced in rp (grouped with base M1A2) so it will just change which one is reduced. Also RP is never compensated only SL and GE spend
The game has always been open about adjusting vehicles according to the most accurate/thrustworthy source they have. ( i know they arent always consistant with it) But this is a risk both TT and Premiums share and sometimes it will buff your vehicle afterwards sometime nerf nothing new
Yes lets punish aiming. lets punish skill. Infantilize naval even more, because thats what this game mode needs!
How about stopping bots from capping?
How about stopping Coastal from deciding who wins the match, due to legacy map layouts ?
Coastal decompression?
Reworking AI-controlled anti-air so its not a death ray at even ~6km out ?
Once again. ASB gets ignored when a cool mechanic gets added. Players crash or J out on purpose in ASB too. How hard is it to implement this to ASB as well…
ASB is in need of an overhaul. Adding more objectives like destroy/defend train convoys in props to low tier jets, destroy/defend oil refineries, destroy/defend SAM sites in some parts of the map above 10.7, expanding the map by minimum 32² km or 19.8839mi² at least or so. Making the map 160km² or 99.4194mi², getting rid of iron dome or changing the mechanic that allows players to deliberately target missles (stupidest thing I’ve seen that causes brain rot slop gameplay), fixing AI behavior, fixing ASB bugs like cloned or bugged lobbies.
is it a bug that the kh31 just start flying out to nowhere instead of the target you fired at?
Since many nations already have Fire-and-forget ATGMs, shouldn’t Brimmstones receive their FnF ability as well with the upcoming update to bolster up Germany and Britain and give to the Brimmstones their real life functionality? They have a smaller warhead (so they usually won’t do hullbreaking like on Kh-38s), it’s a HEAT warhead and it usually takes several missiles to take down 1 vehicle.
Hi, it’s my first time trying to join the dev server and I’m having some trouble…
I installed the client, but now it keeps saying “analyzing files…” forever and nothing happens. No progression bar shows up, nothing. I know the pc is working hard because the fans are running at full power but other than that there is no sign of anything going on. Any idea what’s happening?
Edit: nevermind I guess I had to return to the normal client afterwards?
Did you install it in a different folder or did you accidentally overwrite your main game install?
here is a general guide for installing the dev server client: ( DEV-server | War Thunder Wiki )
Oh thank you, I do think I fumbled lol
Imma fix it real quick
