Theres no images of the base Hawk 200 or RDA with gunpods.
The production Hawks for export customers have gunpods. This is only for the two prototype / pre production examples found in the British tree.
Theres no images of the base Hawk 200 or RDA with gunpods.
The production Hawks for export customers have gunpods. This is only for the two prototype / pre production examples found in the British tree.
This one looks like user error, even by the standards of that cannon lol

master was moved after Italian Tonka. Nice, now i can research it without putting effort into entire attacker line
(Its back to 0.2)
@Stona_WT I can see in the list of changes, there is no mention of a reduction to the shell velocity of all the ammunition on both the AS90 and GBT 155.
AS90 shell velocity 940 m/s → 810 m/s for all ammunition
GBT 155 shell velocity 940 m/s → 684 m/s for all ammunition
The gun pod is bugged AF and shouldn’t be added to any aircraft. It’s fitted internally (it’s just drawn outside in the model) and even it’s line of fire comes from inside the fuselage. Also it’s “removal” doesn’t affect drag or weight, it just disables the gun. My detailed bug report has been ignored. Please check it out and click “I have the same issue!” if you agree. Community Bug Reporting System
I did see that today and was in the process of making a bugreport myself but i see you already did.
I hope they fix it soon.
Where is the button? I don’t like the fact that the first tower explodes 3-4 times in a row.
At least they fixed it, because before that, the entire ammunition load was transferred from one turret to another.


Hey Smin,
I noticed the Valentines are getting some armour corrections this update. Any chance some older bug reports getting actioned too? The Crusaders, Churchill tanks, TOG 2 etc all have old reports regarding armour thickness and layout that were accepted but never actioned.
Many thanks 🙏🏼
Edit
Some of the reports in question:
Crusaders:
https://community.gaijin.net/issues/p/warthunder/i/uFZXRN77Yq5G
Churchills:
https://community.gaijin.net/issues/p/warthunder/i/gGAUvSWti6zW
TOG II
https://community.gaijin.net/issues/p/warthunder/i/A9BOdHA5WPJO
Me too but I wouldn’t get my hopes up. Long after my initial bug report another bug report was made and IMMEDIATELY accepted. Community Bug Reporting System
That erroneous bug report claims that the x-ray is broken when it isn’t. But now Gaijin thinks the x-ray is broken and you can guess what importance they are giving to a broken x-xray. Of course they shouldn’t give it any importance.
Hey. We will nudge them along, however its very unlikely this major due to the current ongoing development and fixes of this major.
@Smin1080p_WT Just kinda wondering, are there any possible plans or discussion of increasing the amount of ammo AA’s get from ammo boxes? Gameplay for AA at top tier is primarily intercepting munitions(especially with inaccurately performing DIRCM making some Heli’s near immune to anything but SACLOS munitions), and some AAs, especially for nations like China and Israel that are stuck with only all in one systems that only have 8 missiles just don’t have enough to deal with top tier air assets.
Especially with mitl coming for even Heli ATGMs which have resulted in Heli’s being able to fire behind cover making them immune to even SACLOS ATGMs(A trick done by locking the air, which can be done, then using mitl to relock the atgm to a proper target, a bug that currently exists in the live and dev server as it’s supposed to only be launchable if a target is locked I believe), nations that aren’t like Russia that get a single platform with ~48 missiles are getting left behind and will heavily struggle.
On top of the fact that ammo capacity for AAs including the single reload from ammo boxes atm is highly unbalanced atm anyways making some nations not even worth playing due to poor AA. Like again, how China and Israel only get 16 missiles total for their AAs since both lack multivehicle AA systems while the standard for other nations with multivehicle AAs have typically been 24-32(or 96 when you count Russia’s Pantsir SMV running entirely the anti-drone/munition missiles).
yes, have a cooldown for the ammo box so its still possible to overwhelm the AA but this is needed a lot. And maybe the cooldown is different for different AAs as the Pantsir SMV doesnt need to reload as much due to insane amount of ammo but the Elde could have a shorter one as it only has 4 missiles at once.
Exactly, the only game mode you can reliably expect to be able to reload at a point is Battle mode, which is why ammo boxes were even added in the first place. But with the increasing amount of FnF missiles at top tier the limit of 1 reload is just too little, especially for AAs that have very little ammo.
In a top tier match you’d be lucky to see only 1 Mi-28 or somethin and that is 8 missiles flying at once there, most of the time you’re seeing far more than just 1 air unit.
Obviously it’d prob need to be rank locked and locked to AAs so TDs and lower tier gun AA can’t take advantage of it.
Laser accurate
So we going to have a copy paste SEPv2 and T-90M in the TT when all they were was just add ons to the tanks?
Are you planning to add ARM targeting cues to the cockpit view? Idk about other platforms, but HARMs have this (which is also shown on the HUD, if I remember correctly) in the F-16 and F-18. Will this be added, or have SIM players been forgotten again? Also, what about a HTS page for the F-16?


Looking at all the fun pc players are having on dev server

I believe you will make ALARM not as good as KH25MPU … After all, only ALARM still doesn’t work today after many updates to the dev servers.
anyway,su39 has 4 rounds of KH25MPU (E-J) at11.3.
The first law of war thunder is the greatest in the Russian Federation.

when can I turn this idiocy off? I’m tired of my ammunition exploding multiple times