The Dev Server is Opening with Major Update “Heavy Cavalry”! — 05.06.2026

Typhoon FGR.4, Typhoon (AESA), EF-2000, EF-2000 (AESA), F-2000A, F-2000A (AESA) — the number of high-caliber countermeasures has been reduced from 64 to 32.

whatt? When taking advantage of the internal fuselage dispensers, the Typhoon can hold 32 standard chaff/flares plus 64 large-caliber countermeasures. This results in a massive maximum payload of over 350+ combined countermeasures (or up to 160 large-caliber countermeasures/flares) so for this report have enought info to nerf is yeah…

Why on dev we have 1.1M speed limit for GBU-39/53 but on LIVE we dont have any limits for GBU-39 and here no change log about it

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No Greek sub-tree in Israeli TT. Thats remarkable.

The NF-5A yaw damper still has not been fixed. Still missing although I provided not only the flight ops manual but the maintenance manual too. What else you need to prove that the yaw dampers were there like on any other F-5A???

the best thing we can do is another light tank with a 30mm and 4 spikes even if irl it can only carry 2

Indeed

Please vote and support. Thanks!!!

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the B has a max load of 6 missiles and increased performance, it could absolutely work, and it would be more interesting, but alas we’re never going to get it

Tornado GR.4 can use ALARM missiles because they are passive radiation seeking missiles, you do not need a radar to launch them.

please, check the dev server, i am saying this because it is bugged and you MUST use a radar lock on the plane to launch them, and can only shoot at PLANES, not any ground targets.

This is soo poorly implemented… please give us an option to set a preferred camo for each biome - one for Forest, one for Winter, one for Desert, one for Urban, for each ground vehicle, even if the biome of the preffered camo is not matching the biome set.

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ok then say it’s a bug lol, you’re talking about it as if that’s how the missile is meant to work

I don’t understand why two contradictory responses to the same bug report can be received at almost the same time. Here’s a recent, vivid example involving the Aim-9M missiles on the F-14D:
https://community.gaijin.net/issues/p/warthunder/i/aRX08Kfd7jB2
https://community.gaijin.net/issues/p/warthunder/i/9FKuTDLLsdQM

Often, when the same question is asked, the answer is either that it’s not a bug, but a decision dictated by balance or game features, or they agree with it and pass it on to the developers. What does it depend on? Does it depend on who gets to the computer first? Or is it just luck? Who will explain it to me? This approach is very annoying. It feels like some people are being turned down outright, no matter what. Others might get a pass. I’m not talking about the F-14D, I’m talking about the approach itself. It seems incredibly unfair. Like, if you don’t have a huge crowd of disgruntled people behind you, even if you’re right a thousand times over, you’ll be ignored. In my opinion, this is one of the biggest problems.

BVVD mentioned that spikes got a correction to their non-existent lofting.
But its still impacting tanks almost horizontally. Whats up with that?

thats great, now what about the jas39e hmd ? :)

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Does this mean that the Ostwinds gonna have better penetration now, or it stays the same? I assume it should be around 55-56 mm?

in the dev stream himself he failed to kill a t90 with 3-4 spikes and it was funny the side eye he was doing realizing that spikes still are useless

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Su-30MKK, Su-30MK2 AMV — the number of Kh-59ME missiles that can be carried simultaneously has been reduced from four to two. (Report 7).

When this vehicle was pre-ordered, it had four Kh59 missiles and a thermal. When it was released, the thermal was replaced with a TV. Now it’s losing two Kh59 missiles. It’s incredibly unfair that someone who spent $80 has something completely different six months later. What can we expect in the next six months? Will they take away one engine?

No ship even had any mechanism that would do that, so I think it’s highly questionable to add it.
Maybe it’s time to stop simplifying naval battles?

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Can we have it reintroduced to the Italian TT?

Still waiting for non-afterburning IAR-93A and MB variants in the regular TT.

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Last time we did post about feedback, nothing was done.
So, i’ll leave this here.

Find the bug