The Dev Server is Opening with Major Update “Heavy Cavalry”! — 05.06.2026 (Dev Server is closed)

That is simply not how that works, if anything when steam is being pulled from the boiler into the engine the pressure would drop (although realistically the difference would fairly insignificant), shutting off the engines would increase the pressure.
A boiler would detonate if ruptured buy a shell, or if the safety valves jammed shut and it was not shut down in time, while shutting it down running the engines/ turbines would draw steam out of the boiler and reduce the pressure.
Not to mention that even a smaller boiler in something like a traction engine takes the better part of an hour to get to operating pressure or to cool off and drop to blow down pressure when it is done, you cannot simply turn it off and the pressure magically disappears.
this mechanic is completely unrealistic, boilers should simply cause an explosion when hit, the rest of this is complete fantasy

@Smin1080p_WT any changes regarding this report? F4E and subsequent variants cockpit model

1 Like

Don’t count on much, I’ve been writing for a week to add a button to disable the ammunition overload in the other turret.

1 Like

yeah, at this point it’s obvious the naval devs don’t have the first clue how even basic ship systems work and they refuse to listen to people that do. It’s moronic idea is probably the last nail in the coffin of naval for me, it’s so stupid in it’s implementation it legitimately hurts my brain to think about.

Updated the bug report on the armat, currently it’s too slow and doesn’t loft as hard as it should, it needs to be tweaked before dev server closes:

https://community.gaijin.net/issues/p/warthunder/i/xatKCxkXoQIg

Major Changelog list updated.

Changes/edits listed here:

3 Likes

@Stona_WT

The AIM-54’s were updated in pull and pull much more, was this a result of using dual plane being added to them? As iirc dual plane was denied and isn’t planned

now that the first dual plane missile is added
when is everybody else getting theirs?

What missile is that?

And still many many aircraft missing ARM but it seems only hte soviets/china bug reports regarding missing ARM have been actioned

5 Likes

R-27 already runs on dual plane.

IIrc they denied dual plane but missiles using BTT or similar guidance logic can still receive better G pull.

1 Like

@Stona_WT

Puma (all variants)

May I ask if its Intended that only the TT versions got changed?
The u14 still has the old material

Zusammenfassung


Bild_2026-06-15_134922747

1 Like

If Puma will not get fixed (90%), we will complain.

If Puma somehow gets a few useful fixes (10%), we will now complain how Namers cannot get accurate armor.

It’s not dual pulse.

any info about sound mods ? they said it will be available on dev for testing but nothing

What dual pulse missile?

Aircraft missile changes:

  • AAM-4, AGM-84D, AIM-54A, AIM-54B, AIM-54C, AIM-54C+, AIM-120A, AIM-120B, AIM-120C-5, AIM-120C-7, AIM-120D, AS 34, ASM-1, Derby, Exocet, Fakour 90, Flz.Lwf. LL AIM-120 B, Flz.Lwf. LL AIM-120 C-5, Kh-31A, Kh-31AD, Kh-59MK, Kh-59MKE, MICA EM, PL-12, PL-12A, PL-15, R-77, R-77-1, R-Darter, RB 99, RVV-AE, RVV-SD, SD-10A, Sea Eagle, YJ-81, YJ-83K:
    • seeker warmup time: 0.5 → 0.3 s

Current dev version: 2.56.0.42
Current dev-stable version: 2.55.1.163
Current WiP live version: 2.55.1.162
Current regular live version: 2.55.1.162

Look who’s shown up again! I legit hope all french aircraft that can carry it will get it. This update

@Stona_WT will france get the exocet for aircraft this update? France has been left out for 2 updates having not been given asw missiles.

4 Likes

Does the ammo door hydraulic part of the abrams stop the reload? And if so please explain what was the decision behind it because originally the turret basket was introduced as to balance the autoloader being hit and not working so nato has their own downside (even though some downsides are more equal than others) so whats the reasoning as it doesnt make sense especially since the door can be opened manually. And do you plan to make the turret floor of the T-series jam the rotation now as well so they are truly equal?

Update to the changelog

Graphical

  • The compression format of all ground vehicles textures has been changed from DXT5 to BC7 to improve their quality. The visual texture compression artifacts have become way less noticeable, including the blocky and color banding artifacts. The GPU load when unpacking the textures and the total file size have remained virtually the same, but this switch to another compression method requires a one-time download of about 20 GB of changed textures for the standard client and 35 GB for clients with ultra-high quality for ground vehicles textures.

dxt5_to_bc7

  • The ambient occlusion (AO) maps of all ground vehicles have been updated to be more physically-correctly rendered in the game. The changes are more noticeable in low-light environments: previously many areas on tanks became too dark under such conditions.

21 Likes