The Dev Server is Opening with Major Update “Heavy Cavalry”! — 05.06.2026 (Dev Server is closed)

you will be pleased when the same tower explodes 20 times in a row, causing flooding and the death of the crew
Apparently, yes, if that’s how you write it.

but others don’t like it when their ship, which has a 300-millimeter armor belt, dies in 5 minutes

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weakest Russian engine vs strongest German shell

better say SEAD, I can see where they got confused

German tornado no get antiradiation missiles?

only SLE so far

(I’ve added they key bind, there is none by default but that is the name of it)

image

Also, why has the ability to assign key binds to singe/double/long press not been talked about?
I haven’t tried it out yet but at first glance it seems like it would be very useful.

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If your turret explodes “20 times in a row”, i’m sorry but that’s a “you” problem, not the fault of the automatic resplenishment

this is an automatic reloading error, because without it, it will only explode once, which is why I say that this option should be enabled at will

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How is the 3.0 BR range gap between 5.3 and 8.3 for British SPAA still not addressed? So many options and Gaijin are just complacent.

Hey @Smin1080p_WT, Apologies for the Ping but i would like to ask, are the current issues of the Puma IFVs being worked on or are they still open for consideration since only 1 of many Issues on it has been really implemented.

I still have 4 Reports currently on the Pumas that werent reviewed yet and hang around in the hot issues area.
Puma IFVs (All) missing Hull Roof Armor
Puma IFV (All) Insufficient Side Protection
Puma IFV (All) External Turret Armor Insufficient Protection
Puma IFV (All) Insufficient Rear Protection

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if you want your ship to explode dozens of times, please do so, but regular players don’t want that. We made automatic repairs optional, so why should everyone reload?

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I want to say that almost any such mechanism, especially in the navy, should be able to be disabled.

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Now if only top tier gameplay wasn’t completely dominated by who’s CAS is having a better game and was actually focused on tank combat…

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Bro doesnt know about the Kronshtadt

@Smin1080p_WT what are the actual changes to the Ash River Map? I’ve given some criticism but other than flattening out the map what did yall do to it?

@Smin1080p_WT since the Tornado IDS SLE is getting 4x HARM, will the 11.3 Tornado also get it?
Maybe with a Modification which removes its guns and makes it a Tornado ECR?

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With all of these antiship missles being added and seeing the possibility of ai ships protecting themselves better, are they going to become easier to kill (not letting them extinguish fires or repair breaches) or are they going to give more points for destroying them (theyre only 50-150 mission score atm)?

Its irritating that we have tese munitions that can only be used on ships and none of them can actually destroy ships as they currently work and they cant be used in naval battles. Its actually detrimental to bring anti ship missles in any game mode right now as they are the least reliable way to destroy ship and then the fact ahips give less score than even destroying a howitzer or SPAA in every game mode.

Its not planned on vehicles of that BR currently. Like the Tornado GR.1 too with ALARM.

@Stona_WT this line should be corrected by adding the AV-8B(NA):

Hopefully this changes, because this would actually make planes usable like the Tornado MFG which has just Kormoran’s which are Useless for GRB and gets otherwise just Dumb Bombs aka, there is no reason to play it, + even 11.0 Planes are getting there HARM äquivalent

Like, I dont ask for the AGM-88C, but the A version which is weaker

1 Like