The Dev Server is Opening with Major Update “Eagle’s Shadow”! — 30.10.2026

i’d love to see some other subsonic attackers such as the A-7s added to that list

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explain to me the physics of the radar being able to scan 200x200 degrees in 0.04s

@thisconnect你好 how are all flat plate AESAs hugely underperforming?

its not an opinion its a fact

its not bait its literally just how the planes perform. euro has 8 arh with launch limits and an fm that bleeds speed more than any of the other fms at its br while also being unstable and the engines not being as fuel effecient and the thrust curves peaking lower than the other planes. typhoon is not hyper meta its just good for the average player because it does 1 thing really well which is give the player awareness which for people with lesser skill is huge but for people with higher its almost useless.

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Yo dawg, heard you wanted more light vehicles with Bushmasters and Spikes.

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I see no problem with that, israeli vehicles are mostly really unique, and we have quite a few options that could be added at a lower br than the hunter at 10.7

JSI would get MRML by same logic as GE was able to use them.

And it will have actual 21st century RWR, even if it isn’t full up EPAWSS.

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Lorelei was a confusing enough case imo, what’s the reasoning for a ship that spent almost 5 years in Italian service and upwards of 30 years in Romanian service (who also arranged a refit in Italy and iirc another in Romania) not being included at all in Italy’s naval tree but ending up as a USSR premium because it was in service for little over a year and was unmodified?

I recognise the soviets have a claim to the ship that matches the rules. I don’t get however why Italy can’t get Mărăști as either it’s Italian or Romanian operated version. Same with France not getting Artevelde.

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RN Aquila is in the Italy tree, same class as the Lyogkiy

I was very sad to see BTR90 instead of BRDM2 with konkurs / kornets.

I am sad we didn’t see su 39 with its r77s + R27s with the dynamic BRs. It’s one of the platforms that would benefit most from it.

First APFSDS autocanon for the TT, now if only Gaijin finally models variable RoF changing accuracy, the BTR90 will be great fun.
Pure ATGM carriers are unfortunately kneecapped by the map pool to be fully enjoyable…

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they are underperforming because they can’t do the 200x200 degrees in 0.04s

the only limit to scan speed is electrical power and computation power, this video explains it pretty well (this applies to all AESA radars, not just the F-35)

The F-35s Stealthy Radar is the key to its success

and unrelated to the topic you are arguing about, AESA can steer multiple beams at the same time but PESA (what russian top tier radars should be in game) can only do one. still an advantage over purely mechanical, but scan speed lowers for every target being tracked because it has to scan each target individually every cycle.

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I think they do not understand just how different an AESA radar works.

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image
Don’t forget about this promise guys!
God i want a wildcat with rockets.
FM-2 when?

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https://community.gaijin.net/issues/p/warthunder/i/JdoROQfEHX94
Why does the APS03 still only have 600 pen? The bug report to correct it to 750 was passed 3 years ago and it still hasn’t been fixed when you’re adding the ZBD04? I get nerfing the reload but when is the missile getting fixed?

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bro did you even read that bug report? the part that was accepted was as a suggestion for 9m117m to be added to the zbd04a

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Still odd how a ship that spent so long with Romania and would be modified on Romania’s behest doesn’t go to where Romania was stated to go.

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Ngl I find it really funny of Gaijin to add the F-15IA just to be able to match the US with the F-15EX when there are actual other options that isn’t a plane that doesn’t even exist yet.

Giving britain a 9.7 tonka for ground by giving up the pgms and laser guided bombs.

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Is it just me, or does dust accumulated on forested/green environments look too much like sand, rather than greyish-brown dirt. In fact, effect on deserts looks nearly identical, so I wonder if this is a bug.


It also feels unnatural how quickly dust on forest maps accumulates (taking less then a minute for almost full coverage), but I guess this is mostly because it accumulates heavily in certain areas and looks a bit to much like sand, rather than more gradually and spread out over the hull compared to the live server.

But other than that, the affect on snowy and muddy maps looks pretty good.



That said, I don’t think it makes much sense for the engine deck to get covered in mud like this.

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