how to get equipment on the dev server
you have to grind it
yeah revert most of them back please, almost all of the changes is just another instant leave match…
the maps that you block with red lines due to spawning camping (east europe), erm i mean the Netherlands map, just add barricades from the fields to shot in spawn points/B point and a dip the other side can use to reduce the dominate side of the map just straight up winning…
and for the actual Eastern Europe… wouldn’t it be just be better to put B on the other side of the river instead of destroying all bridges on the domination one…
and for the t
Exactly.
And yes, spawn camping and bullshit sightlines are an issue.
This issue is solvable using hilly terrain, buildings, wreckage and even foliage.
Also wider maps where the objectives are more spread out as well as the spawns so spawncamping both becomes difficult to pull off except for the end of the game.
I also do not like any changes which make the maps smaller and/or reduce the ability to maneuver. There are far too many small maps as it is, ruining the remaining maps where you are actually able to move around is a massive failure. Blocking off/out of bounds is SOMETIMES reasonable, where the opposing side has no ability to flank the flankers/“campers”. But this change is far beyond what is reasonable.
But the change to Eastern Europe is a huge downvote/no from me. Do not do this, you should be doing the opposite, not making the maps more brain-dead.
The only thing I would maybe think would be ok/fun, is to make those bridges destructible by the bombers. That would create a different dynamic each and every game, risk friendlies being cut off from support (a new and interesting dynamic.) AND would also make the amphibious vehicle’s abilities viable. (Yeah, maybe that is the point already with this change, but I do not think the bridges should all be destroyed from the start of the match. And I play amphibious light tanks 90% of the time myself.) Actually anything that would get the bombers to use their bombs on other targets besides tanks would be a win, and a fun dynamic imo.
List of Amphibious Vehicles
This would also give Russia a massive advantage as basically all their mid/later light tanks are amphibious, including the Strela SPAA! (I already have them all, including the 2S38 and BMP-2M, so I wouldn’t necessarily complain, just pointing it out.)
IF that sort of mechanic would be considered, they should have health equal to or greater than a base bombing target in Air Battles. EG, 1x 1k LBS bomb should not be able to destroy a bridge. One bombing run with an F4’s 11x 1k Lbs would be able to blow them all then. It should take something like a full/near full load from the F4’s to take one out. (Obviously adjusted per BR range just like it is in Air Battles, ie reduced bomb load requirement for lower BRs.)
No?
The only bad ones are the Eastern Europe changes. All the others have blocked off spawncamping spots, or made the maps better in small ways.
38th Parallel? Good change, screw spawncamping. Kuban? How is that change bad? Iberian Castle? Also, not a bad change. El Alamein? It prevented you from drowning, or getting to an unbalanced spawncamping spot, so how are these bad?
The only bad changes are the ones on Eastern Europe.
fix the dev server crashing, i cant even load in.
They are boring about changing things and never listen.
AND they still not corrected flagstaf and … BRETAGNE !!!
6 MONTHS !!!
wrong the spawns should be top and bottom of the B point not left and right
I agree i hate WOT mostly because of that map but you do have a point. Flanking is kind of a key thing in high tier Ground matches, especially when fighting Russia. And Gaijin is literally favoring Russian tanks when the make it were you cant flank.
i think the release speed for the sat bombs is artificially limited, along with the other bomb should be closer to mach 1.5.
airflow over mach speeds is vastly different so 1.01mach limit is accurate
not according to some documentation. 1.5 is the mach limit for the jadams.
depends on the bomb. low diameter ones have more fluid restrictions while gbu24 for example can start ascending uncontrollably over or near mach speeds
If you open the config file of the DEV client, you will see that many settings related to ray tracing have been added.
It seems that Gaijin is planning to add ray tracing functionality to WT.
If you look at the datamine file, you will see that many setting buttons related to ray tracing have been added to the graphics settings screen. (They are not yet visible.)
The sister game Enlisted already has ray tracing functionality, so it is not that surprising that WT will have it. (In Enlisted, ray tracing was only available in DX12 mode. WT also had DX12 support only through special means, but this will likely be made available to the public as well.)
Example, eastern europe map ruined. great change m8.
Do yall even have map designers? Honestly seen better map design in roblox tank games.
WoT has a lot of death alleys that favour campers but there is always at least one light tank flank route to fight through to control a match.
I moved over to this game from WoT because of the abandonment of the game, pay to win, awful maps and mechanics and the toxic community
I really don’t want WT to end up as a WoT with longer matches
at least theres a flanking route lmao