The AIM-54 Phoenix missile - Technology, History and Performance

BTW, Is there a flight manual for a 1970s F-14A that is not subject to export restrictions, including NATOPS?

When using the AIM-54, the LAU-93 launchers with coolant at Stations 3 and 6 must always be there for cooling AIM-54s, regardless of its loading station but, current F-14A/F-14B doesn’t have loadout limites at the moment.

In other words, the x2 AIM-54 Phoenix & x4 AIM-7 Sparrow loadouts can be “mounted” at each station, but they cannot be used because the AIM-54 cannot be cooled.

I have a 2001 F-14B NATOPS flight manual, but cannot use it as a primary source because it falls under export restrictions. Also, the F-14A 1977 SAC does not mention loadout limitations in detail for somehow.

I have nothing of use to say

I just want real phoenix performance :/

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You’re probably right here

Gaijin gib AIM-54C ECCM/Sealed

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Also F-14D

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also also AIM-7P and AIM-152 :)

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Phoenix in spirit AIM-174B for the F18

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Looks like all of the new fox 3’s got loft improvements or adjustments, AIM-54C got passed over, as usual…

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Max fin AoA = Better G pull right?

both fin AOA and lateral acceleration have an effect

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Yes, but theres kinda more to it than that. Other things that would modify that would be wing area multipliers for example

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Bit of a late reply but not to mention the missile locking on to other missiles.
That’s almost a complete fantasy

You can also lock rockets as well. A phantom when it launches its rockets is basically impossible to lock

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As long as there is speed. I think this change was intend to fix the issue where Aim120 and other ARH with high fin AoA can still maintain level flight when their speed reduces to 500km/h, which is totally unrealistic.

Is it? Skyflash had a min speed of M0.5 at sea level…

The issue is like the missile barely looses speed when this happens, they will glide forever until they self destruct. If you watched replay when modern ARH was first released, you will notice a lot of random ARH missiles floating in the air and won’t fall to the ground. This made RWR next to useless since a random floating missile locked on to you will ruin your day.

The other implications is modern ARH will turn less hard when they are slow. Previously this had made ARH undodgeable by pulling Gees even if you managed to make them subsonic: they can still pull quite a lot of Gees when flying slowly.

620km/h at sea level.
At that speed the maximum manoeuvring capability is <10g, it would require the aircraft to fly into the missile, not the other way around.

@Gunjob @David_Bowie Any update on the AIM-54C reduced smoke motor?
https://community.gaijin.net/issues/p/warthunder/i/jM9ehnxndf2V

Nothing yet, I’ve nudged it.

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Maybe also nudge the AIM-120 reduced smoke motor reports as well.

Will need to wait for atleast the next major to pass before I can. But I’ll keep it in mind.

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