The AIM-54 Phoenix missile - Technology, History and Performance

You can just reply, they can see that you’ve read my posts.

9km co-alt with high launch speeds yielded a 2s sooner time to target and 0.5 mach higher end-game velocity.

In the much more realistic scenarios I provided, there was no significant improvement… 0.05 higher mach when hitting target…And it gets worse as you make the scenario more realistic for an air RB match. If you launch at a low alt target from high alt and reasonable speed line 1-1.2 mach, missile doesn’t gain any advantage with the higher loft angle.

You’re still exaggerating issues but you’re unwilling to run your own tests or make a report… I think we are all tired of it.

Frankly, I find myself agreeing to MiG_23M’s observations based on bug reports he does. I disagree with his opinion somewhat when it comes to lofting and higher alt TTK, but the referenced test was also done at impractical ranges (80km) so I can see why he says that’s ultimately pointless. He has also constantly advocated for fixes that improve the missile such as reducing the drag where practical, so from my point of view I find the lack of your interaction of him quite odd.

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80km range and 9,000 meters in altitude which is unrealistic in-game yeah. Any changes to loft in the Phoenix won’t yield game impact differences unless much bigger maps is advocated for that would allow the F-14 to stretch its legs which I maintain is the biggest hindrance to the Phoenix outside of its drag.

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The lack of big enough maps is an issue, yeah. As of current the practical range is 30-35km for a target at low alt, which is already quite close when you have to support them. I still don’t like shooting at higher alt opponents since it loses lock quite easily, otherwise I would use it more against high fliers.

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Maybe I’m missing the context since I don’t read this thread often, I thought the actual maximum ranges are 200km irl?

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75km range for a 9km alt launch at Mach 1.2 isnt exactly unrealistic. Those are launch conditions that could easily be acheived in-game, particularly on the EC sized maps, though you would likely launch from closer in to maximize pK.

The fact the impact point chosen by the tester was 75km doesnt change the fact that modifying 3 values in the loft code (loftElevation 17.5 → 35, loftTargetElevation -7.75 → -15, loftTargetOmegaMax 0.25 → 1.0) increased impact velocity by 36.1% out at 75km.

Its entirely possible that similar gains in impact velocity can be gained at “more realistic” ranges typically seen in WT as well. As I’ve previously pointed out, the modified loft code used in Dark_Claws test had a higher impact velocity from a 75km shot than a test I’d done previously with almost the exact same launch conditions, but against a 46km target: The AIM-54 Phoenix missile - Technology, History and Performance - #1279 by MythicPi

This would indicate that by simply modifying 3 values in the loft code, the AIM-54 can gain something in the ballpark of ~63% effective range when compared to a “typical” WT AIM-54 shot, which is a MASSIVE increase. Obviously theres variance in how much the loft will help depending on target range and the likes, but we’ve already got a few datapoints compairing current loft code AIM-54C’s to improved loft code AIM-54C’s and the performance differences are pretty obvious.

I’d personally test it at varied ranges and with more varied changes to the loft code, particularly since Dark_Claw had the decency to actually explain what all of the 4 loft variable actually do (functionally atleast), but I dont actually know how to make custom missiles, so I have to depend on the occaisional forum-goer that does know how and ia generous enough to test.

My problem with this theory is that it’s based upon the assumption that the AIM-54 should obtain the best lofting profile possible with no possibility that the IRL counterpart may have had inefficient lofting profiles.

Some of the documents for later AIM-120s such as AIM-120C and AIM-120Ds indicate that some range increase is attributed to better guidance. This would lead me to believe that earlier missiles including the AIM-54 had some inefficiencies in its guidance mechanisms.

Otherwise optimum lofting codes + energy management applied to all ARHs would leave Gaijin little to no space for improvement in guidance for later missiles.

You would essentially see the best optimum guidance mechanisms that should be reserved for AIM-120D and R-77-1 placed on the R-77, AIM-120A, MICA, AIM-54

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The AWG-9 is not the AIM-54.

The AWG-9 was rated at 115 Nmi(~212km) for nominal detection (not tracking) of a 5m^2 target, thus likely where the 200km stat comes from, though the actual useful Tracking range is far lower at 90 Nmi (~166km) for PD track(s) & RWS / TWS, and ~50 Nmi (92km) for Pulse mode(s) or worse but does not reflect the missile’s capability only that of the radar.

The ALR-23 IRSTS was rated for a 102 to 179 Nmi (188 to 331km) detection range against a Supersonic aircraft at high altitude depending on Aspect angle, though the Antenna Slaved (to the Auxiliary sensor) modes only list a range of 90 Nmi.

They already optimize, simplify and abstract a lot of things about missiles, and I doubt that Gaijin are going to move away from their current use of a Universal PID schema for more advanced missiles, even though they likely use more complete Guidance laws IRL; which is where the improvements come from is that that they can adjust dynamically to target maneuvers post launch to optimize terminal energy and maneuvers

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No, the enhanced lofting extended maximum launch range … Not maximum effective. AIM-120C-7+ enhance maximum launch range by reducing weight slightly and using improved trajectory shaping.

First problem with this statement is that the loft code provided by Dark_Claw is not necessarily “optimal” it is simply an improvement over the current loft code, just like the current AIM-54 loft code was an improvement over the OLD AIM-54 loft code, which was also tested by Dark_Claw:

Spoiler

Old loft code:
image
Current in-game loft code:
image

Secondly, there is no way the AIM-54 is achieving an altitude of 103 500ft needed to achieve this known shot using the current in-game loft code:
image

So at the very least, we can tell its not lofting enough.

Thirdly, the inefficiencies you speak of are likely more due to hardware limitations of missiles control sections, along with chosen guidance method. As tripod stated, there are more complex guidance controllers that can be used than simple PID controllers, with some modern missiles like the IRIS-T using H-infinity controllers because they are vastly more adaptable and applicable to the complex environment of an aerial intercept, but their complexity and limitation of hardware prevented it from being used until the early 2000’s for examples. There’s also the fact that gaijin does not model issues such as inefficiencies, and systems in-game are generally modelled under the assumption of ideal capabilities.

Gaijin is already playing with the loft profiles of the modern ARH along with many ground attack munitions, and all ARH’s have energy management code EXCEPT the AIM-54C. As do the R-23R, R24R, AIM-7F, AIM-7M, R-27R, R-27ER, and Super 530D. The AIM-54’s are the outliers in WT, I’m asking for them to be brought to the standards of the norm.

Your entire argument holds no water “we have no idea about any guidance control criteria’s for AIM-54 beyond the fact that we know it lofts, and has been known to achieve incredible heights during said lofting under certain criteria’s, therefore, I don’t want to see its loft profile improved even if it is changed to more closely reflect what is most likely the more realistic of 2 options”. That “justification” if it can even be called that boils down to “I don’t know and I don’t want it to be better” its childish.

Your arguments moments before that was that the loft profile change “won’t yield game impact differences unless much bigger maps is advocated for that would allow the F-14 to stretch its legs”

Spoiler

So you did a full 180 from “nah, a change to the loft profile wouldn’t change anything” to “no I don’t want the loft profile improved because I don’t think it should be”, simply from evidence coming to light that improvement to the loft code would in fact have a positive impact on the missile in the current state of the game.

Finally, to throw you a bone about the “inefficiencies in guidance”, the improved loft profile still didn’t include energy management code. It only changed 3 values of the loft code specifically, so it could very much still be refined some more, therefore fitting your idea that, for whatever reason, the AIM-54 deserves to be arbitrarily less efficient in its flight profile than all other radar missiles above 11.3 “just cuz”.

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^^I can do custom testing and report this formally sometime this week if you can give me the source^^, NVM, the radar render range would limit me from making that shot. But Gaijin will need to implement the drag reduction in order for it to properly hit 100k feet in altitude and still have some meaningful velocity.

Kinda butchered my statements there. The first quote isn’t what I said. I said that a change to the loft profile would not meaningfully affect the AIM-54 unless it is paired with much larger maps arriving into the game. Larger maps would be a nerf to MRAAMs and a buff to AIM-54. Not sure why you would think I’m against AIM-54 buffs if I advocate for changes that would in effect benefit the missile to the detriment of other missiles.

The other conclusion I made was that a drag reduction would benefit the AIM-54 more than a loft profile change.

Perhaps some of the logic I used was faulty, but the end conclusions were correct.

Also, quick question, since the radar render range is much less than 110nm, how do you conclusively decide that the missile cannot achieve this climb? You could not have tested this.

Testing:
F-14: 44,000 feet Mach 1.5
AI Target: 50,000 feet Mach 1.5
Launch range: 110 nautical miles or 203km
Missile climbs 59,500 feet

Currently it is nearly impossible to make an AI target travel at 50,000 feet and Mach 1.5, I’ve tried this in custom missions, it results in them tumbling out of the sky.

The other problem is that the render ranges is set to somewhere around 105km for the radar.

How did you conclude that the missile does not loft enough?

Nvm, I didn’t read well enough.

It climbed 59,500ft or its peak altitude was 59,500?

One of the conclusions that I came to after the tests pictured here + some others afterwards is that TargetOmegaMax more or less determines how gradual the pitch down maneuver is at the top of the loft. With a low TargetOmegaMax as found on Phoenix the curve is so gradual that changes in climb/dive angles makes little difference in the overall loft shape, as seen in the screenshots pictured. Increasing TargetOmegaMax made a much more noticeable impact on time to target and impact velocity, even when keeping the climb and dive angles the same.
image
For reference, 0.25 is the value currently used for Phoenix and in the tests pictured in the reply above, and 0.75 is whats used for AIM-120A, R-77 and MICA EM. Climb and dive angles were left unchanged from how Phoenix is implemented currently (15.5 and -7.75 degrees respectively). Combining both a steeper climb/dive angle and a higher TargetOmegaMax (for example, matching that of AIM-120A) would result in an even larger improvement in overall performance.

I’ll correct my statement on that point, I highly doubt the AIM-54C would manage to climb to 103500ft on a 15° loft angle, particularly when restricted like it is by the other loft parameters from the in-game code, but I have no proof to argue that point with.

So a change from 0.25 to 0.75 for loftTargetOmegaMax without changing any other code increased impact velocity of your test by ~19.6% and a decrease in time to target of around 3% (2.7 sec) on a 6km alt launch at M1.03, out to 80km, and thats without changing the loft target elevation or the loft elevation.

Meanwhile, the test I posted above from Dark_Claw used:
d5953ce3a1293ac32569b867569a8bbdcf621a17

Its almost as if like I had mentioned, an improved loft code improves missile performance at impact…

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You also need to work on terminology. You need to define what maximum effective range is, since obviously the “maximum effective” in your vocabulary does not match with other’s interpretation: maximum launch range at which missile can pull meaningful Gees to keep up with target that only defends at last minute (e.g. Aim-54 currently in game has maximum effective of around 38km against a co-altitude Mach 1 target, with improved loft code by Dark_Claw, maximum effective range increases to 75km)

No one is debating whether or not having a different loft will affect a missile’s performance, this has been established already. The issue with the Pheonix has less to do with the loft and more to do with drag, if I am understanding the issue correctly. This impacts range and performance metrics quite a bit more than adjusting the loft profile.

I understand, but not everyone agrees.

Right now I see two arguments.

  1. Aim-54 has too much drag thus it can’t hit long range targets.
  2. Aim-54’s lofting is bad and that’s what causing it to have shorter range.

I’ve seen test result by Dark_Claw proving Aim-54 can have dramagic range improvement by simply adjusting loft code.
The counter arguments I’ve seen are “loft doesn’t do that, since other tests that didn’t have the same change has different results”, and “this is separate from excessive drag, both problem exists at same time”.

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