Itd be interesting to maybe get a dV value along preset game relevant launch conditions then, itd be a much better reference to interact with to compare missile then no? Otherwise it seems to make high drag missiles “seem” a lot better than they actually are in terms of dV
Something like dV from a M1.0 launch at 5000m altitude as thatd be a pretty reasonable launch condition in air RB
There is a user made app, that tries to do all these things. It is not accurate according to MiG-23M though. It also has a localhost connection, so when you play in battle, you can view your launch conditions in real time (max range, max speed, etc)
That user app is fascinating, but on the live calculation what is the Projected impact? Distance to target by the time the missile reaches the target? I assume localhost doesn’t provide information about other aircraft.
a few clarifications
aam-3 received a smokeless engine, without any evidence and with a 90% certainty it was never even planned, since aam-5 is not smokeless.
And while I was delving into aim-9m, I noticed one feature.
this applies to the rocket flame, if it is more pronounced then it is a smokeless engine, and if not then it is smoky in any case.
launch aim-9m with mk36 mod 8 (smoky)
smokeless motor
higher impulse, shorter burn motor
(A and C) lofting
Mach 5 max speed
(A and C) 25g maneuvering
ability to go pitbull off the rails at shorter ranges
(A and C) ability to softlock and mid-course update more than one missile
Most of these are known issues. Gaijin’s loft logic is dogshit but unfortunately it’s impossible to report without technical sources on how loft logic works IRL on these weapons, which do not seem to exist in any public form.
@k_stepanovich any idea why there remains a consistant refusal on the part of the devs to fix the AIM-54C now that the Su-27/J-11 are ingame with 6 R-27ER’s?
The lofting still doesnt work properly, the missile is still missing its reduced smoke motor despite more and more missiles getting those low smoke motors the 54C was reported to be missing back on its dev server, and the pull remains limited at 17g, less than HALF that of the R-27ER, and 8g less than it should pull in general.
At this point, unless a new missile is added to the game, NATO teams literally have no competitive missile for BVR combat compared to the R-27ER. Not a single one. The balance is so skewed in the RU/CN favor with regards to BVR its not even funny anymore.
The AIM-54C wouldnt even match the R-27ER if some of these fixes were implemented, it would just close the gap a bit
Its not even like the F-14B is particularly good anymore either. The lack of proper TCS modelling impacts it negatively being the only HI PRF only radar 12.0+, its a massive and extremely fragile target, and has to rely on;
Suboptimal SARH’s (AIM-7M) in an R-27ER world
Suboptimal IR missiles (AIM-9L) in an AIM-9M/AAM-3/Magic II/R-73 world
Completely broken and borderline useless ARH(AIM-54C)
This is anecdotal, but the 54 just seems…different…post gimbal update. Like, most of the time it’s still just a brick that misses. But I’ve watched some of them damn near pull 180 degrees to follow a target. It’s just strange.
The gimbal update lets you do some… weird… stuff with them, but its mostly just a pointless cosmetic change.
You can launch them at like 45° for the “optimal” launch angle, but the hard coded and utterly terrible lofting code will pull the missile down pretty quickly anyways, so it really doesnt matter and you probably even waste more energy doing it tbh.
You can launch them in dogfights technically as long as you hols the lock the whole time, but with the terrivle 17g pull, its still pointless.
And if you launch it at a weird angle then lose the lock (since TWS sucks and can never hold a lock properly) your missile is trashed…
At best, i guess its a bit of a QoL upgrade in that you dont have to be looking directly at the target anymore to launch them, but thats about it…
The 5000m min range thing they just randomly changed?
I have no clue, quite frankly, i think its just gaijin pulling another “the russians couldnt do it, so that means the americans couldnt either!” Thing like their reason not to fix the stingers to their appropriate max pull, or their continued doubts about the AIM-54’s capabilities, etc…
dear gaijin, for Christmas I would like to ask that no new vehicles be added for the next two major updates, and instead, focus all resources on fixing bugs, and improving game mechanics.
To be honest with you, the biggest problem I have with the AIM-54 is not that the reports are unimplemented which would help, but that maps are still too small. If maps could be 2-3x larger than they currently are, I’d be able to sufficiently climb to altitude and gain enough range to reliably do proper BVR with the missiles. So while fixing the reports would help, actually making it so that the missiles can achieve insane range/acceleration would be vastly better.
But the community which has an addiction to short quick games would push back too hard against such an idea.
Theyd need to more than double the map sizes for that, and even then, I doubt it would actually work because the actual acceleration and top speed of thr AIM-54 ingame is so abysmall.
If a 12000m altitude, Mach 2.0 launch cant get the missile above M4.5, you never will regardless of the map sizes.
The issue is that even IF we could get the perfect launch conditions in WT, theres so many artificial nerfs holding the AIM-54 back that it will literally never be a competitive weapon, particularly when the R-27ER outperforms it in literally every way except max range and warhead size at all altitudes and under all launch conditions…
As it stands, its a skill check for bad players, and thats it