Weight.
Phoenix was already quite heavy.
While Tomcat could carry 6, it couldn’t land with them on a carrier.
Also there was no need … Even without more propellant, Phoenix out ranged basically every air to air missile for a long time.
The propellants used seem to quite similar, at least for the Aerojet MK 60 motor (both use Polyurethane binder).
Yes we do, the in-game missiles use the Mk47 mod 0, though the AIM-54C should at least receive reduced smoke propellant for the Mk47 mod 1.
The Mk60 mod 0 was produced in small numbers as a risk reduction method (ensure there were always available motors early on - and as competition to reduce prices). They produced somewhere around 200 of them at most. Performance was equal to the Mk47 mod 0 although likely had slightly higher thrust and slightly lower burn time depending on temp and altitude.
No? The NASA source calculates a minimum top speed of mach 5 when launched from 2 mach and some sources or studies indicate a maximum top speed based on the thrust and drag profile of mach 6.1 provided it has the deltaV to get there. When launched from 2.4 mach it is capable of mach 6.1 at altitude.
In-game, drag does not get as low as it should at very high altitudes. The drag profile of the missile is thus adjusted to ensure it reaches the correct ranges. This is also why it overperforms at lower altitudes. (Also because the total impulse and thrust is adjusted to the high alt launch scenario, which is going to be higher than sea level conditions naturally).
What are you talking about man? How is it “overperforming” when its going so slow that you overfly it in a 22nm head on shot ? “the drag profile is adjusted to ensure it reaches the correct ranges” But you disregard the energy state it reaches those ranges… Your “adjustments” are napkin math
“The air-launched version of Phoenix was clearly capable of downing
antiship missiles; Friedman reports that “in a 1983 test, Phoenix shot down
eleven of eleven Harpoons.” And with a maximum speed in excess of Mach 4
and an 80-nautical-mile range, the Phoenix had the ability to engage enemy
antiship missiles at a safe distance from the targeted ship.”
What of it, it’s discussing as launched from the F-14 in that excerpt quite clearly. It has less impulse than the I-HAWK by 200m/s, the I-HAWK having a maximum launch range of ~39-40km against incoming sea level targets.
The in-game Phoenix which is draggier and has less impulse somehow has a maximum range in excess of the real world I-HAWK SAM.
No missile in-game reaches correct top speed, even R-27ER is underperforming by at least 100 m/s at all altitudes. The AIM-120, MICA, R-77 all have underperforming top speeds. This is a game limitation for some reason.
In surface launch, yes. The I-HAWK has superior deltaV and lower drag. Reaches top speed sooner and then sustains it.
Hawk has a more aerodynamic radome as well, the Phoenix couldn’t narrow the nose further due to the more complex seeker requirements and space constraints.
The New ALSM paper never mentioned Mach 2 launch, you also discredited that paper as inaccurate and unreliable back when I did the Math. Since it used inaccurate public data and used “a simple in-house trajectory analysis code” according to the paper.
Given that PL-15 length of 4m and diameter 203mm, even if we treat it as perfect cylinder filled with solid fuel, with no voids.
The volume for propellants are 0.13m^3
Aim-54 with diameter 380mm and, even if we assume it’s motor section is only 1/3 of its length, it still has more volume, 0.15m^3, for propellants than the most unrealistic overestimate of PL-15’s propellant.
A slightly more realistic estimate of PL-15’s propellant, say 3m rocket motor, means it has volume of ~0.1m^3
Unless there is some magical advance in solid fueled rocket efficiency, this shows that Aim-54 is seriously underperforming at high alt.