The AIM-54 Phoenix missile - Technology, History and Performance

Hilarious how the head-on only radar will prioritize a tail-aspect, almost no relative speed target over some guy doing mach 2 straight at you

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its happening a little bit with the f15C but nothing on that scale. Again I honestly think its the TCS pod

Its not the TCS, the AWG-9 has had issues since day 1 in-game. The TCS was an issue at one point, but gaijin took the super lazy way out, and instead of properly modelling the TCS and/or giving us a “slave switch” control, they just decoupled it from the radar entirely and called it a day, which makes the TCS and TGP’s significantly worse than they could be in sim, and even RB.

Case in point, the F-14A has the same issues and does not have a TCS.

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I cant say for certain. I ve just noticed it happens on the B more than the A and that every time it happens I see the TCS also move. On top of that, as I have said before it is often that you can be tracking target A on tws and the TCS is locking on someone else. If you try to fire the phoenix, you will see that it is slaved on the TCS instead of the radar. I ll try to get a clip of this to show you what I mean.

There is also a problem with the display in the cockpit that outputs from the TCS.
F-14B in real life would have used a monochrome, low-resolution monitor from the 1970s, but the game uses a full-color monitor for somehow.

Yeah I know that’s RIO’s display(PTID) but, pilot ones(VDI) should look the same.

F-14A is still understandable because they didn’t get it in 1970s.

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BTW, Is there a flight manual for a 1970s F-14A that is not subject to export restrictions, including NATOPS?

When using the AIM-54, the LAU-93 launchers with coolant at Stations 3 and 6 must always be there for cooling AIM-54s, regardless of its loading station but, current F-14A/F-14B doesn’t have loadout limites at the moment.

In other words, the x2 AIM-54 Phoenix & x4 AIM-7 Sparrow loadouts can be “mounted” at each station, but they cannot be used because the AIM-54 cannot be cooled.

I have a 2001 F-14B NATOPS flight manual, but cannot use it as a primary source because it falls under export restrictions. Also, the F-14A 1977 SAC does not mention loadout limitations in detail for somehow.

I have nothing of use to say

I just want real phoenix performance :/

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You’re probably right here

Gaijin gib AIM-54C ECCM/Sealed

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Also F-14D

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also also AIM-7P and AIM-152 :)

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Spoiler

Phoenix in spirit AIM-174B for the F18

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Looks like all of the new fox 3’s got loft improvements or adjustments, AIM-54C got passed over, as usual…

Spoiler

image


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Max fin AoA = Better G pull right?

both fin AOA and lateral acceleration have an effect

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Yes, but theres kinda more to it than that. Other things that would modify that would be wing area multipliers for example

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Bit of a late reply but not to mention the missile locking on to other missiles.
That’s almost a complete fantasy

You can also lock rockets as well. A phantom when it launches its rockets is basically impossible to lock

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As long as there is speed. I think this change was intend to fix the issue where Aim120 and other ARH with high fin AoA can still maintain level flight when their speed reduces to 500km/h, which is totally unrealistic.

Is it? Skyflash had a min speed of M0.5 at sea level…

The issue is like the missile barely looses speed when this happens, they will glide forever until they self destruct. If you watched replay when modern ARH was first released, you will notice a lot of random ARH missiles floating in the air and won’t fall to the ground. This made RWR next to useless since a random floating missile locked on to you will ruin your day.

The other implications is modern ARH will turn less hard when they are slow. Previously this had made ARH undodgeable by pulling Gees even if you managed to make them subsonic: they can still pull quite a lot of Gees when flying slowly.