That’s hardly an analysis… that’s all just written on western press

Translation of western magazines for russian public won’t help you improve anything. You could just open Jane’s at this point.
Had i thought about it sooner, i wouldve posted that in the dev server discussion, seeing as it seems the devs actually look at that unlike everything else
We must Need talk about of the proper engine booster, in fact the aim54C and aim54C eccm/sealed, both are sealed your engines in a proper vaccum pod to conserve the thrust.
Anyone know what the heck is this 🤣🤣
Bro use Desmos or something similar for graphing. You dont need to draw it on paper.
You can check his previous messages, those were understandable. This is definitely not translation issue. The snail probably did something to this guy.
i vote to get rid of the insane drag the missile has. It cant even hit the speeds it was supposed to and as soon as the motor runs out, it slows down as if it had a paracute deployed…
iirc it slowed down less than other new missiles added recently
Was looking though the catalog for *Hughes Missile Systems Co* Patents, for Stinger related patents (and cross referencing Patent number quoted in the Seeker’s patent) and happened across this one, I think it might be for the Standard Missile, but it provides an overview of how the Directed warhead as used by the AIM-54C & AIM-120 may work.
Cool finding, but im not sure its related to the AIM-54C’s directional warhead. There were quite a few types of early directional warheads from the sounds of it, The AIM-54C’s likely uses something similar to what’s described below. Its likely using initiator charges to impart some direction to the blast, as seen below:


I cant speak for the new missiles but if thats the case then I really wont bother grinding them…
Yeah, I haven’t tried the update yet but from what I’ve seen the aim-54 will still have a role as long range arh missile. The aim-120A especially seems to have a rather short range.
It’s something I guess?
This missile seems to have too much drag and overestimate the target path as of now. I need to play a bit more with them to see how they perform now. But it definitely feels much better already
The numbers that i put and values are exactaly to improve the drag, just see my last e-mails
You didn’t explain any of those and they look horrible because it’s written on paper. Do you know how to put the graphs into a computerized format?
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I dont know to computarize the graphs , but i saw a problem on the icons it isnt right
This missile is too slow and it doesn’t turn very well. Terrible at Jousting. I need a better lance.