75km range for a 9km alt launch at Mach 1.2 isnt exactly unrealistic. Those are launch conditions that could easily be acheived in-game, particularly on the EC sized maps, though you would likely launch from closer in to maximize pK.
The fact the impact point chosen by the tester was 75km doesnt change the fact that modifying 3 values in the loft code (loftElevation 17.5 → 35, loftTargetElevation -7.75 → -15, loftTargetOmegaMax 0.25 → 1.0) increased impact velocity by 36.1% out at 75km.
Its entirely possible that similar gains in impact velocity can be gained at “more realistic” ranges typically seen in WT as well. As I’ve previously pointed out, the modified loft code used in Dark_Claws test had a higher impact velocity from a 75km shot than a test I’d done previously with almost the exact same launch conditions, but against a 46km target: The AIM-54 Phoenix missile - Technology, History and Performance - #1279 by MythicPi
This would indicate that by simply modifying 3 values in the loft code, the AIM-54 can gain something in the ballpark of ~63% effective range when compared to a “typical” WT AIM-54 shot, which is a MASSIVE increase. Obviously theres variance in how much the loft will help depending on target range and the likes, but we’ve already got a few datapoints compairing current loft code AIM-54C’s to improved loft code AIM-54C’s and the performance differences are pretty obvious.
I’d personally test it at varied ranges and with more varied changes to the loft code, particularly since Dark_Claw had the decency to actually explain what all of the 4 loft variable actually do (functionally atleast), but I dont actually know how to make custom missiles, so I have to depend on the occaisional forum-goer that does know how and ia generous enough to test.






