Where’d they admit that?
Not disagreeing with you, just probably missed it.
Where’d they admit that?
Not disagreeing with you, just probably missed it.
You would rarely get situations for this to happen, the AIM-54 only climbs for long distance targets and we don’t have the maps to facilitate this. The point of this function would be meaningless until we get bigger maps.
Usual engagement range in War Thunder is 10km to 40km (for BVR) and generally the Phoenix wouldn’t need to climb for that
That violates the very meaning if a “sustain-only” booster design. The high altitude and long burn are specifically designed to reduce drag and increase average velocity to target, improving end game kinematics. Without lofting, the AIM-54 doesn’t come down on target from higher angles and speeds. Unless the target it at unreasonably short range (active from launch)… it should loft. The maps are plenty large enough to utilize the Phoenix to it’s fullest potential (as far as high pK on target)…
Unfortunately I have to disagree, by the time you increase your altitude in a F-14, gain speed and manage to get lock on a real player there is zero form of lofting since you’re already within 20km. The only “coming down on targets” aspect is player input (them climbing) and only is effective in long range engagement which we still lack.
The AIM-54 has absolutely zero need to loft for a 15km kill. This addition should only effect operation maps like Kabul (lowest).
I have rarely still had a Phoenix attached to my airframe when launching from 10km+ altitude at a time when targets where closer than 30km. Clearly, rushing straight into the battle to launch the Phoenix is not your best use of them.
Here pilot says it wouldn’t loft for short range engagements, and they would fire at a maneuvering target at 20-30 miles because long burn time meant the missile would burn all the way to the target
20-30 miles isn’t “short range”. In fact, they often would launch at around 40 miles maximum at lower intercepts against fighter sized targets.
I’m assuming gaijin once again couldn’t be bothered to add the smokeless motor to the 54C despite smokeless motors becoming a thing this update with missiles such as the AIM-9M in the video below?
Correct, and no. They didn’t add the reduced smoke motor to the AIM-54 and smokeless motors did not come this update.
@DSplayer @Gunjob not sure who can fix this but can the this AIM-54 post have the Aircraft tag for the added to it?
Sorted
Much appreciated. Any idea why gaijin didn’t give the 54C the smokeless motor like the 9M or 65D btw? Theres been multiple bug reports about it since it was added so its weird it didnt get it…
Hopefully an ‘its fixed’ with the G-force changes, motor, and anything else that’s wrong
Current problems with the 54C in-game according to current info:
I’m also almost 100% certain the AIM-54C should be able to reliably track helicopters, seeing as it can track beaming targets and has NCTR, but I have no clear cut documents proving that specific capability atm.
As it currently stands in-game, AIM-54C’s are just heavier AIM-54A’s with slightly more reliable launch and leave ability against AFK targets
Reduced smoke, not smokeless motor.
never getting fixed.
it can’t track notching targets if thats what you mean, if you arent close to the notch it seems to track ok from what ive seen
Something is very VERY wrong with the AIM-54C this update. I’ve watched it sail past head on targets at any and all altitudes. It can’t hit shit anymore.
I’ve gone from a steady 50-75% hit rate down to hitting 3 in 20+ games, 2 of which only were “hits” not even crits
Highly likely this Firebee drone was eqipped with reflectors to give it enormous RCS.
Normal practice if you want to test everything, but not detection range.
Still haven’t gotten a response to certain concerns for the AIM-54. Mythic has made several lists already. Are you able to respond to these?
If there is information missing, or not sufficient sources… or perhaps another reason? Why hasn’t the AIM-54 series been fixed?