What is altitude difference ranging ? How does it work?
Ah ok sorry
They changed the f14 tws bug in “its fixed”
Am I the only one having this bug? Because I thought only the F-14 had it but I just tested with the F-16C and it’s the same. When I press the freelook key while having a TWS lock it causes the radar to reset and I lose all targets for a brief moment.
You’re getting the radar lock line on the left side of the radar display, making it clearly not aligned with the plane being tracked by TWS. Weird, I’d just suggest rebinding freelook/radar lock to different keys and seeing if that behavior continues.
But feels like better to use, it hit more better than before, before the missile feels like going to nonwhere direction, now feels more precise
Something interesting I noticed when rereading the NASA doc regarding the ALSM (their plan to use the decommissioned AIM-54 for testing).
The document explicitly states that the graphs (which some people have used to justify the AIM-54’s poor speed in-game) based on “publicly available information” and use “a simple in-house trajectory analysis code”. It also specifies that “zero-lift trajectories were considered with no missile guidance”
Importantly, it states “the guidance capability of the ALSM
should be used to optimize the missile trajectory in reaching the required test conditions.” and that due to public data inaccuracies “higher-fidelity performance analyses should be conducted to determine the suitability of the ALSM test
platform prior to actual hypersonic flight research experiments.”
Which is important since the ALSM idea was to perform hypersonic (Mach 5+) research, something the graph shown below would suggest the missile is incapable of doing in a zero-lift configuration based on public data:
This snuck under the radar for me before, but actually supports the idea that the poor or even borderline lack of trajectory shaping of the AIM-54 in-game is SIGNIFICANTLY affecting its performance in a negative fashion, which should be obvious seeing as the AIM-54 has a significant amount of drag, a long burn time, and a large diameter motor, all of which suggest the missile depends significantly on aggressive lofting to reach high altitudes and speeds above Mach 5, something it is literally incapable of doing in-game.
Its gonna be important for gaijin to actually get trajectory shaping right as well now that more missiles with it are around the corner.
I tested the phoenix and I think they implemented the AOA changes the reverted like 2 week ago, now the missile che pull well at low speed
with the new tacview we can see how bad the speed is on the Aim-54
it turn really good TBF
I fired a phoenix at 10000m, mach 1.1, it reached diving a max of mach 3.5, but what got me was the drag after the burner stoped. Bro went mach 1.5 in like 5 seconds
i havent had any chance to see the turning capability yet.
Its definitely going to be interesting testing missiles with this new feature.
Its also probably gonna be pretty depressing in the case of the AIM-54
Was it the A or C variant?
Also on the bright side F-14 finally got drop tanks!
Looks like the only change for the AIM-54C on the dev server is that fin AOA change that was cancelled 2 weeks ago.
Missiles motor is still not reduced smoke, still no increased max G load, still no trajectory shaping or aerodynamic changes. Seeker is also still a copy paste of the AIM-54A’s and the 54A also got the change, so the 54C is STILL STRICTLY worse than the 54A
C variant
all of the new Fox-3’s feature steeper loft angles as well.
yeah now the missile is deadlier in close range.
I Tested it in test drive and now you can actually hit the bots with aim-54 from 4 km
which the 54 isnt getting from the looks of it lmao
Really still just looks like gaijin is doing the absolute bare minimum possible to model the 54C properly. The fact the 54A from 1966 is outperforming the AIM-54C from 1986 in all aspects is embarrassing
The finAoA means a lot.The g-load of missile is just the upper bound,not actual performance.The finAoA is the thing decide how the missile turn.Some missile (especially mistral) hava a terrible performance in game because the low finAoA make them impossible to reach their statcard G-load.