Thanks to Panda for taking this video, I can confirm that it is now low/no smoke.
They may not have (or be able to advertise for export) access to Y- or M- Code modes that improve accuracy, or it may also be referencing non-best case accuracy as even GPS isn’t constant as it depends on the relative location(s) of the visible satellites.
Currently AASM Hammer variants are not counting toward the completion of the new guided bombs decal task completion. Even though other rocket assisted guided bombs like the skipper and the agm 130 do.
This is with both AI and player controlled target kills.
Can someone report this to the devs?
you should try to report it. it should be a pretty easy one, just fill out the necessary information, put a clear title, and describe the issue clearly. I dont think you really need any sources for these types of reports but if you could put screenshots with times (before match task progression, match with kills, after match progression) that would probably help
I did, and I believe it was deleted.
I disagree. AASM is an upgrade that turns a bomb into a guided weapon with a rocket motor. That is the definition of a missile. While things like Paveway, JDAM, and Spice are bombs since they have no self propulsion AASM and Skipper are certainly ATGM’s.
AASM and Skipper are AGMs/powered glide bombs, they’re not specifically designed for tank killing.
Air To Ground Missile
rocket booster is optional
Yes, it’s a range extension kit (REK). In principal, I have seen it installed 99.9% of the time
The “to” in Air to Ground Missile is omitted in the acronym usually. ATGM is generally Anti-Tank Guided Missile.
Air to Ground Missile is typically abbreviated to AGM, to avoid confusion with Anti-Tank Guided Missile (ATGM).
I don’t know if this has been brought up at any moment tbh but what about the interaction between AASMs (or assimilated) and APSs ?
Some Active Protection Systems (APS) in War Thunder currently intercept AASM‑type guided bombs (from my own experience, mostly the ARENA APS.
This behavior is incorrect both from a realism standpoint and from a gameplay/mechanical standpoint.
APS systems are not designed to intercept large guided bombs. Their real‑world intercepting power make them incapable of countering such weapons.
An APS is intended to counter direct‑fire or low‑speed threats such as ATGMs, and some may intercept some tank‑fired shells. Allowing APS to intercept AASMs contradicts real‑world system capabilities and negatively affects balance by giving ground vehicles unrealistic protection against stand‑off air‑to‑ground weapons.
Any ground vehicle equipped with hard‑kill APS (e.g., Trophy, Arena, Iron Fist, etc.) is affected.
APS should intercept AASM‑type guided bombs. Real‑world APS systems are limited to countering small, low‑mass, low‑supersonic threats such as ATGMs and tank shells. They lack the interceptor power to neutralize large guided bombs approaching from high angles with such explosive mass and overall projectile mass. Gaijin’s own APS logic historically excludes guided bombs and top‑attack munitions from APS interception.
APSs are just enough to deflect or prematurely trigger incoming small threats or sensitive threats.
Actual behavior:
APS detects and intercepts AASM‑type guided bombs as if they were ATGMs, despite the weapon’s size, speed, trajectory, and guidance profile being completely outside APS design parameters.
Technical justification:
- APS reaction times and interceptor ranges (10-30 m) are insufficient for high‑mass guided bombs.
- APS interceptors are designed to disrupt shaped charges or penetrators, not destroy large precision munitions weighing hundreds of kilograms.
- No real‑world APS manufacturer claims the ability to intercept JDAMs, SDBs, AASMs, Paveway bombs, or any comparable air‑dropped guided weapon.
Impact on gameplay:
- CAS aircraft lose the intended advantage of F&F Air-Ground ordnance.
- APS becomes unrealistically powerful, countering weapon types it should not defeat.
- The interaction contradicts established War Thunder mechanics and real‑world system limitations.
Suggested fix:
Restrict APS interception logic so that it does not engage AASM‑type guided bombs, glide bombs, or similar air‑dropped precision munitions. APS should only intercept threats consistent with real‑world capabilities: ATGMs, RPGs (for infantry mode), some tank shells with some APSs, and comparable direct‑fire or low‑speed projectiles.
AI slope detected. Point invalidated.
Also, usually the AASM being a true top attack bomb never gets intercepted by APS
Well Yes I used some AI to reformulate bc I currently am on a 100 hours+ work week and I didn’t want to take the time to correct and translate a full text if I could save 30 minutes by asking an AI to rewrtie it. Do you have a problem with this ?
Then, no, AASMs do not in all cases top-attack depending on the situation, and I had many AASMs in-game since last month be intercepted fully by ARENA APSs and It’s really pissing me off because it’s complete nonsense.
This post was flagged by the community and is temporarily hidden.
This is why you dont trust AI.
While the orignal point of APS not intercepting guided bombs is correct, there are multiple things straight up wrong.
“Low-supersonic”








While i cant say for all APS in existence, many of them track targets for much greater ranges than they intercept, they are designed with quick reaction in mind, but tracking=/=intercepting.
As for coverage, i do not have values for all APS, but enjoy Iron Fist.
Only thing that could be debated is whether a small APS charge can render a bomb warhead ineffective. Even then, Gaijin doesn’t really model the penetrating effect of bombs, which certainly would deal massive damage to the structure of the targeted vehicle upon direct impact.
But, your response is exactly why I never consider AI texts even when the point people are trying to make isn’t completely wrong. AI just doesn’t get the fundamentals right to begin with
That would depend.
I doubt shotgun style APS, like trophy, would be able to do it, single charge style, like Iron Fist maybe, but i still doubt it.
I dont think that bomb body could be penetrated, maybe destuction of the fuze/setting it off mid flight could be possible.
AI is a good tool, if the person using it knows what they are doing.


