Knowing the mechanics is “tryhard” now?..
nope there is huge difference between knowing mechanics and using them to your advantage all the time.
basically most people know you should angle a tiger but does the avg player constantly hog corners to make sure they cant be approached from straight angle? nope
Still sounds situational.
Running out of CMs with no other option than run away should never be a thing. Jets with 45 CMs and sometimes even no radar missiles Fighting fox 3 - 9/ 10 games is already zero fun
They need to add universal CM dispensers, its time…
MP is easily beaten anyway. Changing it makes the game have even less skill then what it is now
notching or out flying incoming missile doesnt even require any amount of skill to pull off
MP is a braindead machanic that should be removed and the playerbase has to learn how to actually counter missiles instead hugging the deck 24/7
you know if you ever run out of CMs dont you think its time you know?? RETURN TO BASE AND REARM??
Yh so run away… Weak.
Again. Multipathers are easy kills.
You want to make the spam even easier
now thats just wrong
Yes.
Taking down the MP is easy.
Simply move directly overhead while keeping yourself within enemy radar range, and then fire the missile.
I should add, just to be safe, that I am being sarcastic.
So, are you arguing that the Tiger’s bulletproof capabilities against frontal and angled fire should be made uniform—simply to accommodate players who lack the skill to perform the basic action of holding down the A or D keys to angle their tank?
To ensure players who can’t manage even that single maneuver have fun… hmm, I suppose an “MP barrier” might indeed be necessary? Though, of course, that leaves out the players who are capable of performing at least that one simple action.
notching isnt a single simple action
Even just moving the mouse left or right to keep the target at the 3 or 9 o’clock position on the RWR?
To be honest, the current radar seeker is so weak that there’s no need to even keep it at 3-9. All you need to do is keep turning and deploy chaff when you enter within a 90° ± 5° range.
If even these simple actions seem complicated to you, I don’t think you’d be able to perform a dogfight at all. I don’t understand why you support MP, which makes dogfights more likely to occur.
you keep pretending you just put it at 90 degrees and its gone
which works for the f4j/s and aim7F/M
but it is the bare minimum to even have a chance to beat modern missiles with IOG and datalink
and pesa/aesa radars that constantly update the missile about your position so if you dont notch the planes TWS first the missile will still hit no matter how much you notch and then you have track mem that will re acquire you if you dont notch long enough
also if you have a r27er incoming it can reacquire you anytime if you stop notching and it has not passed you yet
and then you more often than not have multiple to defend against
The track memory in this game is dumb, so it cannot handle continuous changes in angle. Furthermore, its side lobes are also very powerful, so it “appears” to be able to track it from 90° to 90°, but in reality, it loses sight of it. Alternatively, it’s more reliable to approach the target within 60° of it first, and then turn.
There is also an issue with datalink functionality. Once the missile switches to autonomous guidance, the datalink from the launch platform is lost. If you use chaff after the M mark, it’s no different from the others.
And above all, it is the turn-back maneuver.
It is the only remaining active-use missile evasion system in the military, and the most reliable and dependable method.
it can switch back on if you notch the missile and the plane still has contact with both the missile and you. the so called datalink trap https://www.youtube.com/shorts/pl3Jr_yihkE
I have already answered regarding that point.
Well, I’d like to return to the topic of the MP requirement; ultimately, various sources clearly indicate that the MP issue affects only certain early-model variants.
Therefore, the MP requirement should be removed for other missiles.
Whether or not everyone can evade the missiles is not the point. What matters is that the source material no longer treats MP as a factor for these missiles.
No matter how much people complain about the difficulty of evasion, as long as this game determines performance based on source material, that is the course of action that should be taken.
Your logic is sound, however i don’t see them ever completely get rid of multipathing. current notching mechanics is a great example for this. Maybe they will lower the ceiling a little further but never get rid of it altogether.
Given how HITL weapons are handled in GRB, I consider that scenario highly likely; however, I do not believe that justifies accepting the situation as it stands.
If a weapon proves too powerful, there are plenty of ways to address it without compromising the historical data—such as raising its BR or simply shelving its implementation altogether.
Furthermore, while Gaijin provided an explanation for why they decided against implementing the HITL function in GRB, I do not recall them providing any similarly sincere response regarding MP, which is the reason I have a very strong distrust of them in this matter.