Take On Legendary Ships in the Battle of Jutland!

The 6.0 German battleships are something else. Since the update, they struggle with AP shells even against cruisers.

I just did it in naval AB, in random PVP battles.

It’s not that bad as you face lots of cruisers. But the 6.0 German battleship guns may struggle even against them in longer range (10km+) which is frustrating.

Oh, it’s not just the event. Assumed it was but never actually double checked that fact. If it’s doable in random NRB matches then it will be a doddle

(I really need to read the devblogs fully 😜 )

I think the biggest problem is that ticket bleed is way too fast. Battleship battles are a death by a thousand cuts. A 45 minute battle is reduced to 10-15 minutes as soon as one team gets a sliver of a capture point. 20,000 points is hard work just for a decal as the game has barely started before its over due to ticket bleed

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Bots have a lot to do with how capture points allot, which is another reason I loath them. They often determine the outcome of the match. It’s EOMM in full effect.

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Nice idea to finally have a Jutland/WW1 event where these dreadnought battleships can fight out the big gun engagement they were designed for without any jets or super-props in the skies. If only there could be a permanent version of this event for the WW1-era ships. However:

  • Why run the event at the same time as another WW1 event? Considering the actual anniversary of Jutland is just a few weeks away.
  • SP are easy enough to earn, so when the Germans sink an enemy it’s potentially replaced by a Barham every time. Maybe a fixed 350 SP, so if a Barham is sunk that player is out (need to adjust the 0 SP ships)?
  • Just get rid of the cap and let the battle run it’s course. Winner would be team with most points or kills. That would feel more like a real big gun fleet action. In conjunction with the suggested fixed SP it would also help balance a low-SP-multi-ship lineup v a best-ship-one-life lineup.

Overall it’s a good mode to enjoy the selected ships, but there’s no real incentive to complete the actual event.

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removing 3 respawn cap is also will help balance, maybe even better, giving players opportunity to switch for costal if needed or run 4 and more big ships if died too quickly.

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Yes, I assumed that when I suggested a fixed starting SP - you spawn/respawn in whatever you have the points for and everyone has the same points. But the game needs to last a decent time for that mechanic to have any sort of balancing effect; in a short game it will always be standard WT biggest is best.

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