I already did.
Compare how easy those can be obtained in comparison to T-58.
I already did.
Compare how easy those can be obtained in comparison to T-58.
Expect the same thing could be said about the t58 so like I said that didn’t help ur argument they also give the t58 better stats
Like I said it doesn’t matter if the problem is quantity then is more about limiting how many of the same tanks should be allowed on the battlefield at the same time
Who ?
T-58 isn’t some obscure event vehicle that was added a decade ago, it’s a readily available premium vehicle for a major nation that recently went on sale.
It definitely is when looking at stats of those vehicles.
The people who are skilled
Bruh the reasoning you gave out doesn’t convince me otherwise it doesn’t matter if it’s a vehicle added a decade ago most of them can still be seen a good amount times.
Still doesn’t change the fact those vehicles have, on average, much better players than readily available premiums from major nations.
Dude those skilled players also have access too the t58/tiger 2/kv2 zis etc thus also giving it better stats the same as those collections vehicles
Normal, average players don’t really have access to event vehicles that are a decade old though.
Witch shouldn’t be the case everybody should get a chance of getting those vehicles other than just from the gajin store/gambling boxes and it still doesn’t exclude collection vehicles from br nerfs
But they don’t.
I own this tank and the only proper thing to do is remove it and refund money. If it goes up in BR it will be nearly useless as it will face more tanks with ERA, darts, stabilizers, night vision… I think it’s best suited at 8.7 (or removed all together) tbh
Fair point — I had just entered the 8 BR range for the first time when I ran into the T-58, and the experience genuinely shocked me. Since I’m still new to this BR bracket, I assumed a bigger jump was needed, not realizing how much even a 0.3 increase matters at higher tiers. I’ll defer to the more experienced players on the exact number🤝
for popular/mainstream vehicles anything over 1.5 is high.
less played or hard/imporrible to aquire vehicles are usually pretty balanced unless they are over a K/D of 2.8-3.0