Don’t feel excluded. Everyone here experiences that silent “nope”.
Noted, it’s the mods doing it. Not the Gaijin devs. So long as the draft passes, there is a chance.
My “rejected as draft” topics include
Contents
・Lock on a teammate to access more advanced communications like “behind you/ 6!” only heard by the targeted teammate. Combination of locking one enemy and one teammate to tell " XXX(enemy) behind you". New “lock a team” bind required, “lock an enemy or a teammate but not at the same time” key added.
・Self-sealing fuel tanks that are based on the caliber size. Leakage rate based on the hole size, the hole area based on the entry angle of the AP round. Fuel vapor that can be ignited mid-air with tracer rounds.
Self-sealing tier system, composite rubber rated for certain calibers.
・Reduced rip-speed and max load on damaged aircraft. The new limit indicated right next to the existing top left HUD.
・Variable BR based on a different gun installation like Ki-43-i (7.7mm). Ability to mount M2 (mid) to all aircraft equipped with M2(early), ability to mount M2 (late) to all aircraft equipped with M2 (mid). Practical update would be to add these to some major fighter aircraft, just to mitigate the workload.
Ho-103 (early) and Ho-103 (late) to all aircraft equipped with Ho-103, or else forced reduction in HEI contents in the belts. BR entirely based on the separate statistic profiles.
・Propellers that can be damaged from enemy guns based on a probability to hit one. Damaged propellers have reduced efficiency and keeps taking damage overtime, the propellers eventually fail. The area of the blade around the tips are not gonna get hit so often. But the mid section of the blades are gonna have the highest chance of getting hit.
・Randomized ammunition order in the belt. Asymmetric tracers.
Some other ideas I never bothered to suggest
Fixed presets for wing guns irl
Separate convergence for inward wing guns and outward wing guns. 100m~400m convergence in order, the configuration makes it easier to hit the opponent from the said distances even when the distance changes drastically over the course. Guns had different convergence to increase the probability of hitting targets. The effect got pronounced in x4 20mm guns.
(I will never use them even if they are in the game.)