yeah based on what you told me im not surprised either but doesnt seem right at all, the thing is invencible against any IR missile, maybe only the aim9m can do something, also the r73 auto pilot at low speeds is very bad rn, sometimes the missile just goes crazy spinning around
Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection
If the grippen sees the 9M coming, IMO he’d have an easier time flaring it than the R-73. Well, than an R-73 fired at ~2 or ~1.5km or closer. R-73s are pretty easy to flare beyond 2km.
The 9M and AAM-3 use this technique where the seeker detects if it sees flares. When it does, it stops tracking heat sources, swaps over to inertial guidance, and continues on its original intercept course. This continues until it stops seeing extra heat sources. Then it returns to heat seeking mode.
So the way to defeat the 9M is to continuously drop flares to keep it in inertial guidance mode, and make a hard turn so that you are no longer on the original intercept path. Normally this is problematic for planes because burning that many flares is a problem. But the grippen has an abundance of flares. Between their massive stockpile of flares and their flight model, the grippen has a really easy time defeating any 9M that they see coming. But if they don’t notice the 9M and keep flying in a straight line, then yes the 9M will probably still get him with inertial mode even if they’re dumping a million flares.
What makes the 9M so powerful is that this IRCCM technique is extremely potent at defeating “accidental” countermeasures. Those situations where you shoot at a target, the target never sees your attack coming, but he accidentally defeats it because periodic countermeasures were turned on, he deployed flares vs a third party’s attack, or his “spidey sense” told him that he should pop flares just to cover his behind. The 9M is pretty easy to defeat if you see it coming and have a handful of flares ready to burn.
IMO the 9M is overall better for the Air RB meta because you don’t need to do anything fancy with it. You can just fly into the furball and vibe-check a bunch of people back to back from relatively safe distances. Statistically a number of opponents are going to be overwhelmed by everything that’s going on around them and fail to take appropriate anti-9M action. IMO the R-73 pulls ahead once you close within ~1.5km side or rear aspect. Then they’re pretty much dead unless they get lucky. Either a lucky flare will stop it, or they’ll get lucky and the R-73 will bug out and enter an uncontrolled spin. But often the opponent is just dead if you can launch that close from a good angle. Anecdotally I feel like those uncontrolled spins occur most often when I’m launching while in a vertical climb, so I’ve started trying to abstain from pure vertical launches. At least that’s how it feels to me. I’ve only been using the R-73 for a short time and I’m just trying to learn fast.
One trick that you can do is to hard lock the grippen with radar and use that to slave the R-73 to the radar lock. Obviously it won’t help once it’s off the rails, but it will at least automatically de-lock the flares and re-lock the grippen while you’re trying to maneuver for a clean shot and waiting for a window of opportunity to shoot between his flares.
No, if you radar slave R73 on gripen that goes on AB and launch rear aspect R73 at around 1km in 1sec hole between series, its going to hit, i killed plenty like that.
Majority of players aren’t capable of that fortunately.
- target has sky as background
- near head on with very high closure speed
- multiple lock attempts with SRC PD HDN
- can’t keep lock for even one second between 40km to 20km
skill issue or labor of love moment?
su27 radar is shit in game, especially when it comes to locking
Same thing happens to me too. Sometimes I lock somebody and radar keeps the target lock until the end of times no matter what he does, sometimes it just refuses to get a lock on anything to the point where even something like a Mig-23 can easily outrange my radar. It’s just a wild card for me.
GJN logic, same with tanks. Trust us newer tech=more bad!
Is that a MIG-23 you’re locking? If so there is a bug where their RCS gets weird with wings back and speeds over mach 1.2. Used to be all swing wings, but was fixed, now its back and just affecting the 23.
India-announced plans for the ‘Super Sukhoi’ program with the installation of an Indian-designed AESA radar (“Virupaaksha”)… IAF’s ‘Super Sukhois’: Inside the $7.5 Billion Upgrade of Su-30MKI Fighter Jets (frontierindia.com)
Hey! Quick question: Is the SU27 supposed to bleed speed so quickly? In a dogfight all of your energy is gone after one turn, and when you are under 400-300kmh your lift just stops existing.
It’s any chance to make FM more friendly use in SB?? Grippen flyingike train through railway. Su-27 is like riding wild Mustang…
I wouldnt describe it as a wild Mustang. A better way to portray it would be " The magic missile school bus" , incredible armament but it cant really do more than a one-circle
i kinda gave up trying to dogfight with this jet, just use the flanker to play air rb and score easy kills with the missiles, if you want to dogfight just go for the f14/f15/f16
Even with small inputs at low speed it’s pull like crazy AoA. At medium speed around 600-700 it’s neutral and above 1100 km/h it’s start be nose heavy. It’s hard to gentle and steady dump speed not extending AoA…
auto flaps fuck it up at lower speeds
On the other hand, it seems to fly like nothing happened when you lose both wings.
Can’t use radar or HMD for some totally 100% realistic reason…
It’s both for gameplay and realism reasons
- You wouldn’t be in that plane if both wings were off, you’d have punched as soon as the first went missing
- You probably wouldn’t have power since whatever hit you and took off the wings probably also ruined the engines
- It’s straight up unfun to shoot someone down, out of the 16 seagulls gunning for you, only to have them shove a missile in your tail pipe