I do not think there is a jet is better at dogfighting up high. The F-15 is close but imo the Flanker is king up high. Maybe the Tomcat… Hmm I will have to test that in a 1v1 high alt.
Considering the su27/30/33 makes up most of the russian air force it is clearly at least better then average. The su27 is pretty good at some things, one of the best 4th gens in agility, for example and is objectively a very uh… good looking… aircraft. And who calls the flanker a god-like entity lmao? The only god-like entity i know is the F-22 RAPTOR RAHHHHH >:)
LMAO yeah, it does look quite pretty, I’m just referring to the people who think it doesn’t have to obey the laws of physics and is good at everything, when nothing is)) carrying the best air to air load out in the game isn’t enough for some people I guess. Personally I’m quite content with it. It’s not a tornado ADV at least haha
Eagle would be good as flanker (or even slightly better) only if had a reliable medium range air to air missile similar to R-27. Sparrows are essentially a coin toss at medium ranges. not mentioning the they are being really slow (you start to notice that sluggishness especially after getting used to R27ER).
In theory AIM-54s outrange R-27ER by a little margin but the issue is they have worse kinematics. If tomcat launches way before the flanker and goes unnoticed she has a chance.
Haven’t encountered a potent tomcat player yet while playing the flanker yet so no clue how it would end up…
Exactly. Also flight model wise flanker is still miles ahead of the SMT. She is decently maneuverable, just not much as single engine lightweight fighters (shockedpikachu.jpg)
I think ziggy was talking about high altitude agility. But your analysis of high alt bvr is pretty spot on, theoretically the aim54s have a major advantage over 27ers cuz theyre fox 3 but since theyre so sh*t (can you swear on the forum?) in game it doesnt matter.
Swearing at someone? that will likely get you suspended from the forums for a while. Swearing (lightly) at an inanimate object? don’t think you will get into an issue.
Oh right, i missed the maneuverability part… yeah like ziggy said they should be toe to toe at thinner air.
Hi all. Why does the Su27 in the game have a rate of climb of 225 m/s, although in reality its rate of climb is 300 m/s, which corresponds to the technical specifications of the Air Force. but the game is missing 75 m/s
I might be wrong on these points, but this is how I understand things work.
I know flares are supposed to be less effective if you have your afterburner running, but in my personal experience all IR guided missiles are prone to chasing flares regardless of if your afterburner is on or not. Unless maybe you’re stupidly hot like an F-14. I don’t think that the R-73 has any system in place to protect it from being defeated by flares that it sees. As far as I understand things, the R-73’s IRCCM technique is to dramatically reduce the field of view of its seeker to mitigate the chance that it sees a flare in the first place. This technique decreases in effectiveness with range. So an R-73 fired within gun range can seem near unflareable since it it’s unlikely that it even sees the flare dispenser, but an R-73 that’s several km away is easy to flare. In the event that the flares are dispensed in a way that they happen to still pass in front of the R-73’s field of view, then even a close range R-73 might be flared. I recall reading somewhere that if you have time before the missile impacts, that you can sometimes flare a close range R-73 by doing an aileron roll and spamming flares off in every direction. Ofcourse if the missile is that close, you don’t often have time to do something like that. Anecdotally I think the Magic 2 uses the same IRCCM technique, one was fired at me in rear aspect while I was near max speed, and I managed to defeat it with a roll and flare spam. Sample size of 1.
Secondly, I don’t know if this is a real thing or if it’s even modeled in war thunder, but I think I saw a documentary once that said that the intial few moments of acceleration after launch are so turbulent that air to air missiles initially lose track of their targets. But the missile has a rough idea of where its target should be, and re-acquires it shortly after launch once things get a bit less turbulent. If that’s correct, then I presume that there is a short window immediately after launch where our missiles are more prone to being bamboozled by flares.
Long story short I’m not surprised that a Grippen spamming flares is well defended against pretty much any IR missile in game.
I completely understand what you mean, but at that moment i was just trying to clarify my doubts if this was now just an implementation in the game about how the radars would work or a bug, apparently it is a bug, I will find a way to get the necessary evidence to make a bug report, it is very easy to reproduce the bug and see the radar locking any chaff not the actual plane, but thanks for the answer