Sounds like a placebo if the files haven’t been touched.
I just tested it — I dropped the bomb from an altitude of 11,000 meters at a speed of 680 km/h, and it hit a target 43 km away. It still had enough altitude to glide even further.
Missiles can behave differently depending on the server. They always fly much better/smoother when it test drives, because the game’s server is on your PC. In live games they behave worse.
I don’t know if a lighter server (dev server) increases the quality of missile simulation, but if it does that could be the reason.
Or, they did actually make them better by changing something under the hood. In the case, all TVC missile will fly be better (MICA, SRAAM, R-73).
It looked like they were more stable
just got done doing some duels to get a feel for the new fm, the R-73 still spins out more often than not
It’s always like that in dev
The Su-34 is by far the best bomber for sim battle now.
Take off drop some bombs land and repeat
Only if gaijin actually fixed radar issues for modern planes that was known since summer and not just close new issues as “duplicate”
These are amazing news, thanks for the testing.
Well if they are duplicate, there’s no need to make new reports on the same issue.
I’ve already done some dogfight tests, and honestly… it gave the plane a second wind. Big thanks to everyone involved <3
Bet they are literally forgot about first one
I really wish I had the 27sm instead of the j11a now
It just ends up annoying for the mod team.
Who would have though that a “Frontline bomber” is very good at bombing
560/1120 kgf more thrust? I also see bigger climb rate from 225 to 235.
SM 17250kg
Why the hell is the J-11A still the same BR as the SU-27SM3, as if the previous SM wasn’t already massively better…at this point they should be 2 BR steps away from each other
I have a dream that one day we will be able to play a single match and not see a bug.
Jokes aside, anyone know if the Oswald’s number changes apply to the entire range of speeds (I would guess so)? The reason I am saying this is because it seems now to overperform at high speeds in speed loss. It can pull 12 G at ~1200 (sea lvl, 20 min fuel, pylons with no missiles) while losing only like 10 km/h each second (though you can’t sustain it, you will black out in a couple of seconds). Wonder if they will try to adjust that.
Damn, is that completely empty with no pilot, no gun ammo, no fuel in tubes, no oil?
One day, we will clutch out a match again, but this time both of us will be in the flanker.