Well, here are some that I remember (about the N001, N001VEP, unless otherwise specified):
HMS ACM is now 20 km (the scale is now 20 km for IRST too). IRL, it should have no limit (I have spent countless hours looking for it, there is no explicit mention of either the presence or absence of it, but there are some other facts in the manuals that indirectly imply the latter).
N001(VEP) now is back to having the full range of scan zone positions. ±60° in azimuth and -22° +52° in elevation. The bug report
The small IRST scan zone now has proper behaviour when shifting horizontally. It now shifts half the azimuth, 10°, each step, instead of only having 3 positions: center, full left, full right.
IRST scan speed is now much slower (this is realistic, refer to the report above). It is 5 seconds per full large (60°×10°) scan, instead of 1 second.
IRST scan zone is now stabilized in both pitch and roll. I don’t think this is realistic, but after they removed roll stabilization (MiG-23s had them stabilized), the IRST would often miss targets due to small movements, so I guess they chose to have it stabilized now.
IRST sidelobes are even smaller. Don’t think it will change that much (maybe help with above problem of missing targets), just a sharper cut between what falls in the “beam” and what does not.
The IRST on the N010M now has +60° -15° elevation and ±60° azimuth with the same scan zone that can be shifted smoothly. Don’t know as much about the N010M, so can’t comment on authenticity of this.
There are, however, two very important things missing:
The radar scan does not restart from the top, once it finishes a cycles, but just goes backwards (from the bottom). This wastes time scanning the top and bottom bar twice. Also, the wait time between refreshing TWS contacts can be up to twice the scan period, instead of the fixed 1x period. So you can have like 7 seconds in between refreshes. (This bug applies to almost all airborne radars, but it affects the most those with slow scan times).
And they gave double racks for R-77 to 27SM that are reason for 14 missiles on Su-35 instead of 12 so SM3 would get 14 missiles unless something will kick gaijin
Oh, not much. The N010M IRST scan zone getting bigger, that I included above. And the IRST designation locks (locking spotted target on your IRST display) now takes 1 second instead of 0.3 (for all N019, N010, N001)
That is it
Recently got the 27SM. I knew the AMRAAM had a lot better range and energy retention, I did not know that the R77 in practice is just an HMD 8km-ish (if your lucky) ET that’s more difficult to decoy. The SM has the same playstyle as the 27S, with the added benefit that the R77 can sometimes save you when used as an area denial weapon.
Lowkey kind of sad, for those in the know, is the cause of the issue rooted in the way the game sims grid fins?
No, they didn’t simulate grid fins at all. Instead they made it bleed energy insanely quickly when maneuvering compared to other missiles.
(I should add that this is unrealistic as the grid fins would not need to deflect as much to create similar torquing moments on the airframe of the missile as conventional fins, while also being able to deflect up to 40 degrees if necessary to point the nose around… it is heavily underperforming in maneuverability).
You can get a hearty chuckle from the occasional USA main who cries that the R-77 is better than the SPAMRAAM because he saw the big 50G number on the stat card (he has never fired an R-77).
Any range the AMRAAM can beat the R-77 at - it will not be hitting an aware target. Period.
The R-77 is severely underperforming in this aspect, it should remain much more agile than the AMRAAM at such long ranges and low speeds. pK at maximum range should be much higher.
Additionally, the way War Thunder works, if the R-77 seeker is detecting the target later they should have less time to react or be aware that it is incoming. This should also increase pK at the disadvantage of having to babysit the missile a little longer.
I’d rather not lock another mass-produced officially adopted vehicle behind a time-gated grindathon, especially when the TT SM needs the SM3’s improvements so much (it’s both not different enough from the base Su-27 and too weak for a 13.7 jet) and when they’re so easy to implement.