Are you blind? That is literally what A.C.E. is! And I didn’t say STOL, I said shortened takeoff distance. Reducing takeoff and landing roll by 1/2 or even just 1/3 significantly increases the number of alternative locations you can conduct operations.
I also didn’t say anything about the F-22, the YF-23 didn’t have TVC and was the better design.
Wait, how short are you trying to land and take off? How short does the takeoff off & landing of the F-22 need to be that it would necessitate a need for thrust vectoring capability? Again Junior, do you know how much it cost to maintain TVC?
You know you are coping for any reason to lie to yourself that supermaneuvrability is a gimmick.
When have I ever specified the F-22? The only one I referred to was 6th Gen/NGAD as it’s the only one being designed since ACEs introduction.
How short? Any reduction increases the flexibility with which aircraft can be dispersed. Even if it’s still 2/3s the length of without that is a significant benefit.
@Smin1080p can you clarify for Ziggy that the tech mods often post the internal developer reply to a report and aren’t just making stuff up?
Additionally, is TrickZZter not a legal gaijin representative of some sort?
Also maybe something can be done about his discussion skills. Forum mods dropping the ball on this one, he’s only been banned like four times and even ban evaded once (but was caught and seems like nothing was done?)
One of the requirements for the ATF was greater maneuverability than the F-15. Lockheed used thrust vectoring based on the experimental F-15 and F-16 programs that had vectored nozzles. Northrop/McAir solved the maneuverability requirement by using large rudder surfaces. Both solutions provided great maneuverability, but Lockheed’s solution was better at low speeds and they knew how to sell it to Congress. I think the F-23 would be better than the F-22 today.
The F-15 STOL/MTD was also used to demonstrate takeoff and landing from short areas.
Getting back to Suchoji, from the picture it looks like it’s not strictly speaking a 3D vectorization but a 2D angled one.
Niche scenarios where supermaneuverability is beneficial assumes the enemy made several massive mistakes and you somehow still ended up defensive
Pretty much no scenarios where it can be used offensively (successfully) when the enemy hasn’t made massive mistakes. I really can’t think of any. You?
Tech moderators are entitled to their own opinion. However, they are not legal representatives like @Smin1080p, who is management.
Regarding reports, when moderators speak directly for the Developer, they let it be known with “The developer would like to add” etc.
For example, here is a message from the developer straight to you, to please stop spamming reports about the JAS39.
@TrickZZter & @_David_Bowie are moderators. They help with the game & are critical to its quality of life. But are not legal representatives of Gaijin Entertainment.
Hope this helps.
What conspiracy are you on now?
No one is rule breaking, good sir. You are just projecting & claiming that Moderators are “Dropping the ball”??? Are you implying they are not doing their jobs?
Banned 4 times? Nonsense, that would imply there is favoritism.
You are undermining staff & challenging moderation publicly. If you feel moderation has made an error. There is a process. Posting in forum is not the place.
I’ve gone through several Red Flag reports and pilot interviews and the supermaneuverability can be an advantage but also a disadvantage. Simple example: the Su 30 MKI and the F-15/16 on Red flag. In dogfights, the Indians lost surprisingly often because the Su 30 pilots would lose speed very quickly when maneuvering using TV and the American pilots would get into a position to destroy the Su 30 if they reacted correctly. So manoeuvres using TV have to be timed correctly, and that brings us back to the fact that it’s the pilot in the aircraft, not the aircraft itself.
The other thing is the use of helmet sights, which equalized the less agile aircraft to the more agile aircraft.