I hope that when Gaijin tries to make FM for Su-34, they’ll realize something is seriously wrong with the current FM of the Su-27 and change it.
Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection
I’m with you buddy but let me remind you to keep your expectations as low as possible, this FM saga has been going on for years and the chances are minimal, not zero but minimal.
What do you guys specifically claim is wrong with its FM anyways? It rates almost as well as the F-15/16 and crushes both in the 1C in-game, which afaik is also what its like IRL…
Its not the best aircraft in-game, but its definitely no slouch in a dogfight, and its kind of annoying seeing people act like its completely unplayable.
It has been detailed quite explicitly. The low speed sustained turn rate clearly underperforms and specific excess power is significantly less than real world.
Like you do in regards to the F-14?
It does not regain speed/loses speed way way to easily. And at low speeds it seems to be way too anemic
It doesn’t bro, i recommend you to compare the energy bleed of the mig29/su27 to the western planes, in the case of the su27 it’s 1C capabilities can’t be used properly because after one or two turns you’ll be falling off the skies. The western planes also overperform mostly because of a confusion made by the devs during their analysis of the documents which are explained here:
Many top tier aircraft are overperforming in energy retention
low speed maneuverability might just be an instructor issue, cuz in sim its nose pointing is basicly unmatched, as for accelerations, I do think its a bit slow to regain speed once you lose it, but idk its actul performance metrics so i cant comment on that.
For the most part though, from what I hear, it sounds more like the “issue” from the Su-27 comes more from its FM not playing nice with mouse aim. In full real it feels great imo, atleast once you learn to be careful of overpulling. That might not be something that can really be fixed.
Giovanex got a theory that this happens because the su27 engines overperform while the model got too much drag, i think this is true because some ppl showed that the flanker can achieve very high speeds without its afterburner.
I fly the Su-27 quite a bit, i know how it flies ingame lol. It doesnt have any issues in 1C, not in full real atleast. The only complaint i have FM-wise is that its a bit slow to regain speed like i said earlier, but not unmanageable either.
This is true but if you fly the f15a or the f16a in full controls you can also absolute destroy everyone else.
Squishface recently posted a video showing a duel that he had with a guy that claimed the su27 was a monster with full controls, although the skill factor matters a lot on these duels i recommend you to see his video, it should be interesting to watch
Do you guys think they made this just for the trailer? The shittiest patriot system can hit targets up to 70km range if i’m not mistaken, it would be interesting to see how they would put those in the current gamemodes.
At the end of the day theres always going to be a “best” aircraft, but the Su-27 isnt as terrible as people pretend it is.
Also, duels are a horrid way to tell how an aircraft tends to perform in real matches, as they are idealized situations that tend to be preferential to one aircraft over the other (gun duels tend to be preferential to 2C fighters for example). Also dont have any respect for squishface at all, tho he is a better pilot than me, hes a truly horrid person and a poor loser.
The models have existed for a while now, and now seem functional, as for if theyll be used in-game, idk, im hoping so though.
Seems like it, kinda figured it was gonna happen regardless, even if we had a solid source stating it didnt have any RWR, theyd just add it anyways and say its unplayable otherwise.
Considering that game modes including Anti-Radiation missiles have been leaked id imagine its for that.
Also, airfield AAA is in a really bad spot right now, it barely poses a threat.
i mean, idk what gaijin was thinking of giving the airfield AA Roland 1 on the worst roland chassis in the game… It only has like 30 deg of elevation and is outranged by basicly any guided munitions ingame. Id much rather airfields have terrifying AA
I agree and i 100% know that if they improved these models the winrate wouldn’t change because the current meta is 80% about bvr duels, but i would like to see these aircraft performing better just for the sake of realism, like i would have no problem in seeing the spo 15 getting the issues it had irl implemented ingame.
I agree but the issue i see is that like i said the shittiest patriot system can reach targets up to 70km in range, unless they artificially nerf the machine it would be super broken. However it can also mean a step on the overall improvement of air realistic battles like the addition of EC which would bring bigger maps, and i am 100% in favor of that.
REDFOR doesnt lose cuz they suck at BVR, REDFOR loses because their players refuse to do any ground attack, and thats what wins games. Speaking as someone who’s been playing REDFOR primarily as of late, but also plays BLUFOR.
A single plane doing ground attack sorties can win the match in under 1h if not commonly intercepted, and with napalm being buffed, stuff like the Su-27, the F-16C and F-15C can all do very capable ground attack sorties without much/any impact to their air to air abilities.
On average, REDFOR players have higher KDR’s and higher kills per game, they just dont ground strike, and so they lose almost every game, and try to give every excuse under the sun as to why BLUFOR always wins.