Not me , that’s for sure.
Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection
That’s a lot for a plane that performs almost identical to earlier MiG-29s but has the option to carry more fuel…
About what?
For?
I don’t know if it is true or not , but what is being said is that the SU-27 could pull high AOA at high speeds in dev server , but now can only do so at low speeds. I do not have much knowledge so I can’t comment any further
Apart from the fact that I have crooked hands, here is a graph at different heights.
13 min fuel + 2хР-73
The values should be slightly better than on Soviet charts
Spoiler
left side - grad/s
bottom - velosity
It looks like Su-27 is set up + - correct, except for the radar
Su-27 can’t cobra at high speeds, aircraft should have increased stability margin as speed increases. I’ll test the plane when I am home tonight and share some results.
Higher alpha at higher speeds to be exact. It is limited more than it was on dev.
The jet is capable of pulling its historical alpha. It is the speeds at which those angles of attack are allowed are changed.
Half of my deaths today were teamkills. Most games went surprisingly well today but getting kills was hard compared to other aircraft. By the time i got in position the enemy team was already dead.
my R-27ERs on SU-27 target friendlies despite having a lock on an enemy %50 of the time after this patch lol
Never died to a radar missile surprisingly. Most of them were from American planes and chinese players
You can do the Kvochur bell extremely well dev. Slightly sloppier now on live with less control, but it can be done.
The issue is that the the jet locks up due to the instructor at the peak of the maneuver. Not as smooth as it was on the Dev.
Very fun to do, especially if you can get an R73 shot at someone.
Bollywood is at it again! Hella extra over the top. I am soo down to watch this.
That was perfectly done right there.
The above statement is more of a video game understanding. Speed does not dictate stability regarding the science of flight.
The F-16 does not increase in stability the faster it flies lol. NEITHER does the Su27.
There are two types of stability. Static and Dynamic. There are also three subtypes of each.
Static stability is the initial tendency of an aircraft to return to its original position when it’s disturbed. There are three kinds of static stability positive, neutral and negative.
All jets in game are currently modelled to emulate positive static stability especially with the instructor.
However, the Su27 and F-16 are Dynamic stability designed and remain unstable in all regimes ESPECIALLY the Su27.
Additionally, the Su27 was specifically designed to execute tactical maneuvers that are not possible with purely aerodynamic techniques. Such maneuvers can involve controlled side-slipping or angles of attack beyond maximum lift. This is known as Supermaneuvrability.
The new limitation of alpha for the Su-27, that “invisible wall” placed on full real controls at around 700km is 100% artificial and it can only be explained by FCS or artificial nerf on the FM itself. It is not a natural phenomenon based on airspeed. The Su27 is a Dynamically stable platform.
ik this is not related to the flanker but i just wanted to know, how different is the gripen and the mirage 4000 compared to the devserver? Wish i had these planes to test myself, specially the gripen (brazillians tend to be gripen-biased)
Very hard test sustane turn Su-27 using sb presets. without damping it’s full unstable and lost all speed in turn.
im brazillian, and yes we fucking love the gripen lmao
gripen should beat the mirage4000, also gripen can pull 30g, also our pilots dont die from that amount of g force
(ofc im joking, i have no idea if the gripen should be better or worse than the mirage4000)
here we have the gripen E with iris-t and meteors so, way different from the gripen in War thunder
oloco kkkkkkkk, quem diria
nem fudendo kkkkkkk