Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection

Forgot to show fellow Flanker fans, just the other day scored an 8 kill game in under 1 minute and 20 seconds. The Flanker is the only aircraft I have scored the most 8 kill games in a single update now the fastest killing.

Let me know if anyone has beat my time record! I am going to shoot lower in the Chinese Flanker next.

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Crazy stuff, i managed to get some rare games with ~8 kills but not that fast lmao

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Also, I got a maneuver kill too lol made a guy that was chasing me in his flanker rip in a max alpha, high G turn toward the sea. I think he tried to roll instead of only using pitch @1:22

Su-30SM2 in the air defense variant with an asymmetric missile suspension…2×R-37M…


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Su-35S

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Su-27SM?

R-77 still have R-77-1 model…

Yeah, it’s the Su27sm
image

I’m surprised that they will add the SM because it’s kinda advanced compared to other 4th gen

It’s not

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Do you know what radar it has? Possibly the gimbal limits?

Just a little modernized n001

The Su-27SM should also get TV guided weapons, such as the KAB-500Kr, KAB-1500Kr, and Kh-29T. I am not exactly sure how many it can carry, but it will certainly be more than the MiG-29SMT can carry.

Does anyone know what RWR it should have

SPO-29 Pastel

I wonder how close we are to thrust vectoring flankers, and how gaijin is going to model tvc in the game

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Up to 4x Kh-29T’s, presumably the same number of KAB500s.

[Speaking only in the perspective of Sim]

Any minute now I say. First gen Su-35 confirmed for this patch, and TVC does not change much and with fox 3s implemented players will just have to play according to their doctrine.

The first generation of the Flanker is already lethal in an extremely slow dogfight in its current state in the game even though it is underperforming severely. Now some theorize the reasoning for the hard handicap on the Flanker is that if it were to perform as it properly would, it would absolutely dominate both in current bvr state using fox 1s and even harder in dogfights which honestly sounds fair given how if you are experienced in the Flanker you can really kick some extreme ass but this is an extremely sorry excuse to not let the plane perform 100% as it should.

But what less can you expect from a community who will whine whine and whine until something gets nerfed because taking the time to learn how to counter something is just not something the common individual in this community can find themselves doing… EVER.

Now for the main question, a Flanker with TVC would only make this slow fight advantage better for the Flanker given its flight model is properly implemented, but it’s nothing game breaking as long as bluefor pilot knows what they are doing.

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Does anybody know how to keep a constant G overload through different speeds? I am testing out the acceleration while pulling 3G. So far I am just trying to use the joystick, but it is imprecise. I float around 2.8 and 3.3 G. Is there a better way to do it?

It is impossible in its current flight model I believe. You will either over g or pull less than you want.

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