Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

It doesn’t matter. It’s the same for all nations.

It’s not like other countries’ aircrafts explode when they go over their Vne.

And Gaijin applies a multiplier to account for the safety margins that those figures include …

While one country/company could be more conservative than another and apply bigger safety margins, you would need to have documents to prove that on a case-by-case basis (and even then I’m not sure if Gaijin would take that into account).

Otherwise, it’s the same for everyone … You take what the manufacturer says and apply the margin that is applied for all aircrafts in the game …

These doc are what we need. Sadly.

I do not know what is in the game!..I don’t play planes!..
But I know that the MiG-23 can reach speeds of 1.6 M near the ground and 2.6 M at an altitude of 11 kilometers!..
On the Sukhoi website, the figures for the Su-30MKI are the same as for the Su-30SM in the brochure (1350 km/h),for the Su-27UBK_1400 km/h…
So for the Su-30SM/ MKI, these are most likely strength limitations and have nothing to do with which aircraft is newer or more advanced… ПАО "Компания “Сухой” - Самолеты - Военная авиация - Су-30МК - ЛТХ

  1. So the figure of 1400 km/ h for the Su-34 is quite real (or at least 1350 km/h)…
    I have already posted this photo for the Su-27SK here…(Literally in the text_1400 km/h (strength limit), 2.35M (cabin window glazing limit)…
Spoiler

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As I have said before, even if we assume that the 1100 kph figures for the Su-34 or 1350 kph for Su-30SM are due to structural limit, it won’t make it any better.

I left it Gaijin to interpret whether those figures are the maximum speed that the aircraft can reach or the structural limit …

BTW, I’m surprised you bother to talk about planes if you don’t play them …

Afraid of height or afraid of leaking tactics / developing bad habits? :)

Not interesting!. I spent 90% of the battles on airplanes in 2014-2015, when there were Historical battles… I-15/I-16 against Bf-109/Fw-190., I-15 not every bomber caught up in speed…
Now sometimes when tanks get bored on bombers I fly 1-3 ranks…

Mig 23 cannot reach Mach 1.6 near the ground that’s pure fantasy

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Bug report:

Kh-25ML incorrect explosive mass:

https://community.gaijin.net/issues/p/warthunder/i/iokPwJZN2UF6

Kh-38MT/ML missing max launch speed:

https://community.gaijin.net/issues/p/warthunder/i/VAMIfGniAPRH

Kh-38MT/ML incorrect launch range:

https://community.gaijin.net/issues/p/warthunder/i/r0d3amMJsXUs

Kh-38MT/ML incorrect max launch angle:

https://community.gaijin.net/issues/p/warthunder/i/sXn4kE82mMVg

Grom-2 missing tandem warhead:

https://community.gaijin.net/issues/p/warthunder/i/uQhTVOFf3TMA

Grom-2 is missing inertial guidance (IOG):

https://community.gaijin.net/issues/p/warthunder/i/pTkz5Y0Pdnd0

Grom-2 missing ability to hit target behind the aircraft:

https://community.gaijin.net/issues/p/warthunder/i/1TiqCeflWhbI

Grom-2 missing max release speed:

https://community.gaijin.net/issues/p/warthunder/i/2R9EqqNimGB7

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It is guided by GPS only ingame. GPS ingame is 100% accurate. IOG will make 0 effect. We don’t have ECM to jam GPS ingame.

In the game bombs that have IOG+GNSS guidance get the ability to track moving targets, if you lock the target with your targeting pod before you drop the bomb, and as long as the target keeps moving in the same direction and with the same speed.

I don’t think that’s how IOG works on a GPS bomb

Edit: okay I tested it on my Kfir, it does work like that in game LOL

In the game that’s how it works.

But all bombs that have IOG+GNSS, also have Laser guidance, but the laser guidance doesn’t actually play a role as you don’t need to turn on the laser to do what I described above:

In the game bombs that have IOG+GNSS guidance get the ability to track moving targets, if you lock the target with your targeting pod before you drop the bomb, and as long as the target keeps moving in the same direction and with the same speed.

In reality the inertial guidance is to smooth out the tracking between GPS updates.

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Did you not read the documentation?

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he didnt

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@David_Bowie

This report:

Kh-25ML incorrect explosive mass:

In the game the Kh-25ML has an explosive mass of 93kg.

According to the manufacturer (JSC Tactical Missiles Corporation, KTRV) the whole warhead weighs 86kg, so it can’t contain 93kg of explosives.

Was closed as “not a bug” with the note:

Warhead != mass of explosive.

Can you please explain how a 86kg warhead can contain 93kg of explosive?

Is the warhead so strong that it defies physics or does the rest of the explosive mass reside in the “quantum realm”?

And I bet it’s the same person that closed this report with the same note, and it was the same situation as this one …

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I realized a long time ago that CBR is different from the brain here

Warhead contains special device to create pocket dimension where true warhead is stored.

I think it’s the same logic behind nuclear bombs containing 10 megaton worth of tnt power while its respective warheads weight much less (ofc in a much smaller scale)

How do these explosives exactly work?

That’s called TNT equivalent

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Yes, and perhaps is that what the dev is saying