Fire and forget ground attack missiles would be nice and if and when we get modern Naval Brahmos
Typhoon does everything that any other British jet should do. It’s the perfect multirole aircraft.
But they are not a huge ammount of versions they can add, next upgrade would be be Meteor/Brimstone 3 and AESA Radar. After that it’s F-35
Well it’s better to have them ingame than not added, Russia will almost certainly recieve the MiG 35/MiG 29K/KR. The 21 variants as they have modernised the 21s should also get them.
Su-30MKI uses Western/Indian Avionics and (in some cases weapon systems we dont have the Astra in game yet) that makes it unique enough not to go to the Russian tree.
British players will of course benefit from these additions. Indian players or players interested in Indian hardware will not want to be treated like the Canadian/Autrailian player base who have to play multiple nations and cannot put together an OZ/Canadian lineup as the systems are spread between various trees.
Not against that, now we have passed the (it’s experimental argument) would be cool to see it recieve it’s correct ordinance and one day to operate off the Minsk
Would also be nice if we would get the ‘modern’ carriers outside of the test drive and actually in game.
For Example, if you are a sim player there are a few maps with carriers but most of the time it’s an older one which makes it really hard to land on them with bigger aircraft (I.e. F14 Su33).
yeah I agree with you, just hold it for at least 1 update, it won’t do any harm since the British tt already has the EF as a top tier jet, russia still lacks a 14.0 jet
Anyone knows if the inner texture of the engine on the Su-34 is supposed to be covered by the yellow flame texture? Because in the dev server it looked more like the engines of the Su-27 (where the yellow flame is behind the inner engine texture)
Yak-141 is not that a problem as fictional aircraft compare to F-16AJ. I wouldn’t have any problem with Yak-141 if gaijin added it properly without IRST, R-60M etc
Many things on this fighter were tested to great extent but I don’t think many of them actually made it to flight trials. For example, there was a vastly uprated engine that had 500+ hours on the bench for this aircraft that never saw the light of day. This would improve performance somewhere in the ballpark of ~20% thrust in static conditions and more so in dynamic conditions compared to what is mounted in-game.
Gaijin denied my report to implement it with the production engine at the time.