Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

Dunno, maybe it is some set mass used when spawning a unit or on a statcard.
I don’t know that much about their FMs, but I think (guess) this value does not really do that much.

I think "FlapsPolar0" is the wing with no flaps deployed (again, I might misremember smth), and "OswaldsEfficencyNumber" represents how much drag the wing produces for a given amount life. The higher the value the lower produced drag (more efficient wing, i.e., less speed bleed). @Giovanex05 can explain it better than me (or you can just read the wiki for Oswald’s Efficiency Number). Here the value went up, so it should bleed a bit less energy.

"ThrustMax0" I think is the base max thrust value. This is then multiplied by coefficients to determine the thrust based on alt, speed, and other parameters. So the base thrust went up a bit (for the SM).

"ThustMult" is in "Mode5" section is for "Throttle": 1.1" (thrust at 110% - afterburner). So a bit higher thrust on afterburner.

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Oswald in game is not actual oswald you would calculate (besides actual oswald coefficient completely changes with AoA).
0.7 increase in game files is huge. Feels like they either deactivated the Su-27’s automatic flaps and/or probably matched it for sustained turn rates in the 27sk manual indtead of the other one

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Bro, I have a Lebesgue Measure on the Real Line and Fourier Analysis in like 26 hours. Hardest offering of this course by my current prof and I have like 30% of the course left to learn. I am boned, yet here I am

Do you think this they tried to give it the series 42 thrust?

It sounds great. So Su-27 wont be finally brick?

Perhaps, but the 42 series has only increased afterburner thrust

Anybody know what "AnglesMultiplierPitch2DXX" are? These are not Instructor values, right?

Tup, basically Oswlad in real life is (multiplied by constants) a numbers that gives you the drag when you have the lift (or vice versa).
Oswald is ideally constant but in practice varies a lot with AoA.
In game files Oswald is by far the most influential value for drag and lift relation although it isn’t the only one, precisely because the actual lift and drag ratio is not a single value.

Also yes flaps polar 0 is the wing polar without flaps deployed… since other polars didn’t not change that’s why i’m somewhat guessing is something about automatic flaps getting removed

Fourier analysis is nuts (will have an exam including it next year, i’ve just seen applications of it for now) lol, good luck mate!

In changelog of new update are new engines for SM and improved turn rate.

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I don’t know, but I think they may be instructor values. Last time I did some testing manually editing flight models momentums are determined by the “arm” section for wings, fuselage, elevators etc that is distance of that force from center of mass

Shouldn’t it become SM3 then?

Not really. Only late SM.

No, from what I gather, a lot of 27SMs were given newer engines with a bit higher thrust, just like Su-34s.

That was my guess, too, but the instructor section starts at like line 2100.
Maybe it is what determines the max possible deflection of the elevator, or maybe how much effect they have on pitch and roll? Idk.
The elevator section also has "AnglesMultiplierRoll". Could it be coupling between the two? Or maybe it just shows that the elevator can also function as an aileron?

Spoiler

I can confirm the following from in-game testing;
Much more realistic flight control and handling
Much better sustained turn rates at very low speeds and low-medium AoA
Instant turn rate does not instantly drain all of your airspeed below 25 degrees AoA

Overall, the handling seems to be far more realistic albeit still very incorrect. Hopefully they fix the Eurofighter similarly.

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My Eurofighter Cobra’s like a thrust vectoring Sukhoi still

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Either some satire or poor bait. Either way, good one, champ!

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