Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

I want it.

I have 0 issues on gaijin adding any plane to the game from strat bombers like the b-52 to stuff like the blackbird. If they add the crap-33 together with something like f18a in a march/june update then fine no problem, thing is that everything is pointing out to gaijin adding it together with planes that vastly outperforms It in every single aspect. The f18C Will destroy it and i don’t even want to mention the eurofighter because man that’s a fucking massacre…

There are better options, crap-33 will be DOA and then everyone will be like “uuhh but why is It so shit??? 😭😭😭”

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its over brother : (

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It’s over before it even started

Just depends on Br.

Indeed, but that indirectly means that Russia will not get “anything new” next update…

Not necessarily an issue…

Well ppl want new content to keep playing, no content, no interest.

Honestly, it feels like they are swamped with radar/sensor/missile bugs, while tying to meet tight schedules with new additions. The biggest IMO bug with it is the incorrect bar order for the scan pattern, which is a bug that appeared after the implicit value of 'barsOneWay' was changed to false, so any scan pattern that does not explicitly have that line now behaves differently, which is the case for search mode scan patterns of most airborne radars.

Remember the bug with some SPAA radars spinning back and forth? Yeah, that is the same bug. It is much more noticeable and just looks goofy, so I think that is why it was fixed relatively quickly. They did it by just explicitly adding 'barsOneWay' = true to all the affected scan patterns (can do the exact same thing for airborne radars to fix them lol). But nobody really pays attention to scan patterns, except for their shape and speed, so nobody reported it (apart from me, AFAIK) and it does not seem to land that thigh on the priority list, as it does not stand out. Also, while the bug is there for most airborne radars, the negative effects are only really pronounced on very slow scanning radars, like some Soviet ones.

I’m 90% sure about this, but still, keep in mind that this is just a (somewhat educated) guess from someone with no access to the actual code, I could be completely wrong and spitting bull.

I sound like a broken record at this point, but I get a little pissed every time this bug comes to mind.

Don’t quite know why they are that content with the FM, however.

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Its doomed anyway, it wont be below 13.0 and 14.0 is unlikely so constant 13.7 matches.

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It’ll be a su-27 that bleeds more energy, essentially

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Yea, with less CMs too… pretty much useless. If EF2000 actually gets inner pylon amraams… its going to fly against rocketship with 8 amraams and 2x 9M with what, 46cms? Gonna be fun. I dont even touch russian top tier due to how small CM count is. I wouldnt even mind the weapons or radar but the CMs kills it for me.

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Lol yeah i forgot about the CMs, that plane will be pathetic smh

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Its insane for how long this behavior of radar is present in WT… i hope for fix in next patch. Based on last one, they seem to do QoL changes and hopefully this gets adressed too. Together with scan coverage altitudes next to TDC as they change based on attitude and i seriously doubt they are accurate even when level flight.

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They might introduce it without RWR at 12.3-12.7 :D

I don’t know either. In the past you could argue that during the Fox 1 era R-27ER made MiG-29 and Su-27 very good and that their flight model was a way to balance them out, but now the advantage has shifted pretty big in favor of US and NATO.

Without afterburner, we found data consistent that the Flanker was underperforming by 0.4Gs of pull, but Gaijin didn’t feel like making any changes since they believed the FM was “close enough.”

Since we lack information on how Gaijin calculates non-static thrust in the air, we can only speculate as to the Flanker has overtuned drag because thrust is overperforming, and this affects its energy retention, but we have no concrete evidence.

But I think that the bigger problem is that flight models for other aircraft are overtuned. F-16A is overperforming, F-15A is overperforming, Mirage 2000 is overperforming in sustained rate, the canard-deltas are overperforming in that regard as well, etc.

And then you have the Fulcrum and Flanker which are either correct or slightly underperforming in comparison to their diagrams. F-15C and F-16C mostly conform to their diagrams and you can definitely win against a F-15C, WVR scenario in a Fulcrum or Flanker if you know what you are doing.

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i wonder if that can be as sign for nerf
“and is now quite close to the graphs of available and maximum thrust turns listed in the work with the wing loading of 305 kg/m2 indicated for comparison at low and medium speeds, and at high speeds of over 900 km/h according to the instrument, the aircraft in the game is noticeably better.”
https://community.gaijin.net/issues/p/warthunder/i/7dXUCeL8EpKJ

Spoiler

what is said there?

@BBCRF
What is this mod exactly saying? Does it make any sense?