Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

You failed to prove me wrong…
Then to not lose face you say that iam wrong unless I post some kind of document.

You said iam unable to understand physics and yet you can’t answer my question of why the su30 is gaining altitude.
smh

Fair enough.

if you need more help please take some sort of middle school level physics class

Just answer my question how is it able to climb in that situation if not for a twr of 1 or higher

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Missiles under the wing and under the air intake create a significant effect.

the aircraft is still able to generate lift in such a scenario with canards and tvc

Yeah those are the main problems with combat loadout T/W ratio.

More lift than drag?

yes, the aircraft does also not enter a total standstill

Why is the vector of the aircraft stable in opposite direction of the exhaust and not slightly upward

@ron_2303

Trying to track down a possible fault. Can anyone else verify the error message regarding inability to hover is appearing on the SU 30SM at incredibly low airspeed and pitching up (may possibly present if using AOA toggle at higher air speeds), followed by locking up of most pitch and roll inputs?

I do not know all circumstances this behaviour can present at, if anyone has experienced this in different circumstances please explain them.

As far as I know this happens when you played a vtol aircraft before switching to the su30.

You then get the message once you get slow in the su30

Haven’t touch thrust vectoring stuff regarding VTOL aircraft on dev. Hence trying to track it down.

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My god, they finally removed the horrendous IFR Bar

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Also HUD Markers

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and NCTR in MFD

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Im just glad that they are taking their sweet time to actually change things and try to implement as accurate as possible instead of rushing the uptade.

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updated list of bug reports :D

Spoiler
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This should be fixed now

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just fixed it lol

You can add these two if you want:
https://community.gaijin.net/issues/p/warthunder/i/taGPcFkzMFim
https://community.gaijin.net/issues/p/warthunder/i/65QNdKMOftW9

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