Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

Ew


id like to see a flanker pull this off

They don’t need to because they’re not dumb enough to crash with an A-4 in a training exercise 😂

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really? Su-27 seems pretty accident prone to me.

Bro is still simping for the Eagle in the Flanker thread 💀

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i am comparing F-15 to Su-27 flanker.

Or you could type in numbers that actually match the document rather than producing a completely worthless graph for 30% fuel & clean, when the document is for 100% fuel + missiles…

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We are in room 1 with a Rafale and EFconfigured according to advertising materials,…

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according to who?
the voices in your head?

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People usually take stand thrust and empty weight, then make a division thus getting high TWR numbers.

Rafale when it came out wasn’t a good rate fighter expect at Mach speed…

Still most aircraft of this gen are doing a whopping 20/21°/s in game overperformance has always been a thing.

Unless gaijin agrees to model FLCS instability and include proper limitations, aircraft like the Gripen, rafale, EF, F16, F15A will all have strange behavior.

Not including the fact that most flanker seems to overperform in energy retention at high speed…

Not sure if this is the right place to ask this currently but I have a very odd bug (bug report submitted) for the Su-30SM’s TGP slaving to the radar, in which if I attempt to track lock a vehicle, the TGP will force reset towards the radar.

Can anyone with other advanced aircraft (EF2k, Rafale, F-15E, etc) confirm if this is a bug for all aircraft with TGP slaving or if it’s just a Su-30SM issue?

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I experienced that, I assumed it was part of the IRST tracking feature. You get similar experience in the Su-39 when equipping the kopyo radar

Very odd, I assumed it is a bug because it only happens in specific circumstances when tracking targets under TGP, but not when you point lock the ground.

I did try the same thing on the Su-39 on the live server, and it seems to do similar things but, it won’t really do this specific issue (video below) where it would prioritize radar lock even when trying to get a fresh track lock:

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Not a bug.This behavior is intended.

It seems strange to me that you need to simultaneously track a target with your pod and track another target with your radar tracker

I mean, in hypothetical scenario, ability to track both would be useful as in: Tracking ground targets (and maintaining laser lock) while keeping an eye on potential air target which is just out of range for you.

Ofc such scenario practically impossible to occur, but still

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Seems like it after testing a bit on the live and dev on the Su-39. Kinda annoying because the way the TGP slaves to the TWS is really aggressive to the point that once there’s something on TWS, you can’t even look away. Makes sense in GMTI TWS mode but not sure if I like it on pure TWS

Not really, I usually leave the radar on TWS, even when CAS’ing for situational awareness, so I’m not intentionally trying to track ground and air targets at the same time.

I could turn the radar off, but I prefer to have the HUD show me any aircraft that happens to cross my nose. I could also just run it in SRC mode but that doesn’t give me instantaneous HUD information. I guess the happy medium is if there was some option to unlink the TGP to TWS, although I don’t know if this is realistic or a feature on actual aircraft. I do know the Su-34 doesn’t slave the TGP to the radar so finding this out was a bit jarring to me.

Anyways, thanks for helping me know if it was unintentional behavior or not

EDIT:

Also fun fact, the Su-34 has a bugged animated(?) targeting camera

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You can track a ground target manually. I can’t imagine a scenario where you need two simultaneous automatic tracks

press stabilisation and you can move you sight

Not to throw a spanner in the works, but I have on occasion engaged an enemy CAS aircraft with AMRAAM while still guiding in my Brimstones on Typhoon. Its not something that never happens.

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