Missiles can behave differently depending on the server. They always fly much better/smoother when it test drives, because the game’s server is on your PC. In live games they behave worse.
I don’t know if a lighter server (dev server) increases the quality of missile simulation, but if it does that could be the reason.
Or, they did actually make them better by changing something under the hood. In the case, all TVC missile will fly be better (MICA, SRAAM, R-73).
Why the hell is the J-11A still the same BR as the SU-27SM3, as if the previous SM wasn’t already massively better…at this point they should be 2 BR steps away from each other
I have a dream that one day we will be able to play a single match and not see a bug.
Jokes aside, anyone know if the Oswald’s number changes apply to the entire range of speeds (I would guess so)? The reason I am saying this is because it seems now to overperform at high speeds in speed loss. It can pull 12 G at ~1200 (sea lvl, 20 min fuel, pylons with no missiles) while losing only like 10 km/h each second (though you can’t sustain it, you will black out in a couple of seconds). Wonder if they will try to adjust that.
Damn, is that completely empty with no pilot, no gun ammo, no fuel in tubes, no oil?
One day, we will clutch out a match again, but this time both of us will be in the flanker.