Tup, basically Oswlad in real life is (multiplied by constants) a numbers that gives you the drag when you have the lift (or vice versa).
Oswald is ideally constant but in practice varies a lot with AoA.
In game files Oswald is by far the most influential value for drag and lift relation although it isn’t the only one, precisely because the actual lift and drag ratio is not a single value.
Also yes flaps polar 0 is the wing polar without flaps deployed… since other polars didn’t not change that’s why i’m somewhat guessing is something about automatic flaps getting removed
I don’t know, but I think they may be instructor values. Last time I did some testing manually editing flight models momentums are determined by the “arm” section for wings, fuselage, elevators etc that is distance of that force from center of mass
That was my guess, too, but the instructor section starts at like line 2100.
Maybe it is what determines the max possible deflection of the elevator, or maybe how much effect they have on pitch and roll? Idk.
The elevator section also has "AnglesMultiplierRoll". Could it be coupling between the two? Or maybe it just shows that the elevator can also function as an aileron?
I can confirm the following from in-game testing;
Much more realistic flight control and handling
Much better sustained turn rates at very low speeds and low-medium AoA
Instant turn rate does not instantly drain all of your airspeed below 25 degrees AoA
Overall, the handling seems to be far more realistic albeit still very incorrect. Hopefully they fix the Eurofighter similarly.
Bro, took me about 20 minutes yesterday, but if you want the gif to autoplay (for better impact / comedic effect) you can add the following above the gif:
No worries, I doubt most people would even get the urge to figure out how to make it autoplay, so I just added it there for those who want to. For some reason, occasionally, it does not work.