Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

ik this is not related to the flanker but i just wanted to know, how different is the gripen and the mirage 4000 compared to the devserver? Wish i had these planes to test myself, specially the gripen (brazillians tend to be gripen-biased)

Very hard test sustane turn Su-27 using sb presets. without damping it’s full unstable and lost all speed in turn.

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im brazillian, and yes we fucking love the gripen lmao
gripen should beat the mirage4000, also gripen can pull 30g, also our pilots dont die from that amount of g force
(ofc im joking, i have no idea if the gripen should be better or worse than the mirage4000)
here we have the gripen E with iris-t and meteors so, way different from the gripen in War thunder

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oloco kkkkkkkk, quem diria

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nem fudendo kkkkkkk

any news about the su27 flight model? @MiG_23M

the M4k seems slightly less agile. Did not test Gripen until live

From Oshida datamines, appears su27 got further nerfs

  • J-11, Su-27 :
    • No longer has automatic wing sweep control
    • Flapless wing
      • Oswald’s efficiency number decreased from 0.61 to 0.44
        • This means higher coefficient of drag depending on AoA, decreasing overall turn
      • Induced drag Mach multiplier curve adjustments
        • Critical Mach number from 0.9 to 0.4
        • Mach number of coefficient max from 1.9 to 1.0
        • Coefficient max value from 1.8 to 0.5
        • Multiplier linear coefficient after max from 0.05 to 0.1
        • Induced drag multiplier will begin applying from M0.4, hitting coefficient max value at M1.0 and increasing more sharply at a rate of 0.1 until the multiplier limit
    • Wing with flaps out
      • Oswald’s efficiency number decreased from 0.55 to 0.44
        • This means higher coefficient of drag depending on AoA, decreasing overall turn
      • Induced drag Mach multiplier curve adjustments
        • Critical Mach number from 0.9 to 0.4
        • Mach number of coefficient max from 1.9 to 1.0
        • Coefficient max value from 1.8 to 0.5
        • Multiplier linear coefficient after max from 0.05 to 0.1
        • Induced drag multiplier will begin applying from M0.4, hitting coefficient max value at M1.0 and increasing more sharply at a rate of 0.1 until the multiplier limit
    • Max thrust before calculation increased from 7600 to 7680 kgf
      • After calculation, this will express in a gain of 200 - 300 kgf regardless of speed
    • Flap destruction limit at 100% increased from 463 to 600 km/h IAS
  • Su-27
    • Thrust at 0 m 0 km/h TAS decreased
      • From 24300 kgf to 23300 kgf (with burner)
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Brother that was from the one I just downloaded again? None of that looks healthy for the jet.

The thrust was the only kind of good thing? (never mind)

on top of the hard wall on high aoa, they also have increased energy bleed in turns. They also increased drag just flying forwards slowing acceleration. The thrust output nerf is tiny though; its still go plenty thrust at low speed

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Thats what pisses me off the most.

It’s almost like its slowly devolving into the SMT with a worse radar.

I have noticed its harder to stay nimble at high speeds than before even lower fuel and few missiles. Alpha aside just regular basic dogfighting at transonic.

Wonder where GJ is going with this being that we have aircraft that handle like RC Airplanes out there with a million large caliber flares. F-15 and F-16C aside.

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They had it so good on the dev server, it actually felt very similar to the dcs fm.

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It was a work of art on the Dev server.

What are your ideas?

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https://cdn.discordapp.com/attachments/1162761928666529872/1184998303985848390/image0.png?ex=658e02ab&is=657b8dab&hm=96ab301f97c6b84b421918b72b5edb41f1bb38a4646a884547d40e84df8ff642&
2 identical engines. China also has an export market that is worse. BUT everything is different for the Snail

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based on what are they nerfing the su27? I saw people commenting that the su27 was accurate in most areas according to the flight manual, so why are they nerfing it?

This game is going to shit. No point bothering with them anymore. All they care is to maximize profits from their scams

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Stop it Jackal. Keep the faith. They always screw the USSR patch drop. For that exact reason IMO. We keep on them they will come correct.

I usually wait to get Soviet vehicles when updates go live but I was too excited for the Flanker.

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It’s not nation sided. For the most part atleast. I don’t know how people accept this level of quality and double standard, the whole update is rushed and gaijin has no transparency. Lots of bug reports: Ignored. Vehicles and missiles artificially nerfed, and they dare to claim the want realism. Top tier air&ground is nearly unplayable after this update.

They are the embodiment of the saying: 1 step forward, 2 backwards.
Or in this case: 1 step to the side, 3 backwards.

The roadmap they made, I remember saying to my friend about the last improvements on that list, saying how they will find some bullshit reason to not do them. Funny how predictable they are.

It really is futile at this point to except something good when they try their best to make the worst happen. Sadly the community of today seems to be completely brainrot that thinks russian bias and other such shit is the culprit behind all. Last time when there was backlash, we saw their true face.

No sleep rant over.

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Yes, that’s how capitalism works

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