The above statement is more of a video game understanding. Speed does not dictate stability regarding the science of flight.
The F-16 does not increase in stability the faster it flies lol. NEITHER does the Su27.
There are two types of stability. Static and Dynamic. There are also three subtypes of each.
Static stability is the initial tendency of an aircraft to return to its original position when it’s disturbed. There are three kinds of static stability positive, neutral and negative.
All jets in game are currently modelled to emulate positive static stability especially with the instructor.
However, the Su27 and F-16 are Dynamic stability designed and remain unstable in all regimes ESPECIALLY the Su27.
Additionally, the Su27 was specifically designed to execute tactical maneuvers that are not possible with purely aerodynamic techniques. Such maneuvers can involve controlled side-slipping or angles of attack beyond maximum lift. This is known as Supermaneuvrability.
The new limitation of alpha for the Su-27, that “invisible wall” placed on full real controls at around 700km is 100% artificial and it can only be explained by FCS or artificial nerf on the FM itself. It is not a natural phenomenon based on airspeed. The Su27 is a Dynamically stable platform.
ik this is not related to the flanker but i just wanted to know, how different is the gripen and the mirage 4000 compared to the devserver? Wish i had these planes to test myself, specially the gripen (brazillians tend to be gripen-biased)
im brazillian, and yes we fucking love the gripen lmao
gripen should beat the mirage4000, also gripen can pull 30g, also our pilots dont die from that amount of g force
(ofc im joking, i have no idea if the gripen should be better or worse than the mirage4000)
here we have the gripen E with iris-t and meteors so, way different from the gripen in War thunder
From Oshida datamines, appears su27 got further nerfs
J-11, Su-27 :
No longer has automatic wing sweep control
Flapless wing
Oswald’s efficiency number decreased from 0.61 to 0.44
This means higher coefficient of drag depending on AoA, decreasing overall turn
Induced drag Mach multiplier curve adjustments
Critical Mach number from 0.9 to 0.4
Mach number of coefficient max from 1.9 to 1.0
Coefficient max value from 1.8 to 0.5
Multiplier linear coefficient after max from 0.05 to 0.1
Induced drag multiplier will begin applying from M0.4, hitting coefficient max value at M1.0 and increasing more sharply at a rate of 0.1 until the multiplier limit
Wing with flaps out
Oswald’s efficiency number decreased from 0.55 to 0.44
This means higher coefficient of drag depending on AoA, decreasing overall turn
Induced drag Mach multiplier curve adjustments
Critical Mach number from 0.9 to 0.4
Mach number of coefficient max from 1.9 to 1.0
Coefficient max value from 1.8 to 0.5
Multiplier linear coefficient after max from 0.05 to 0.1
Induced drag multiplier will begin applying from M0.4, hitting coefficient max value at M1.0 and increasing more sharply at a rate of 0.1 until the multiplier limit
Max thrust before calculation increased from 7600 to 7680 kgf
After calculation, this will express in a gain of 200 - 300 kgf regardless of speed
Flap destruction limit at 100% increased from 463 to 600 km/h IAS
on top of the hard wall on high aoa, they also have increased energy bleed in turns. They also increased drag just flying forwards slowing acceleration. The thrust output nerf is tiny though; its still go plenty thrust at low speed
It’s almost like its slowly devolving into the SMT with a worse radar.
I have noticed its harder to stay nimble at high speeds than before even lower fuel and few missiles. Alpha aside just regular basic dogfighting at transonic.
Wonder where GJ is going with this being that we have aircraft that handle like RC Airplanes out there with a million large caliber flares. F-15 and F-16C aside.
based on what are they nerfing the su27? I saw people commenting that the su27 was accurate in most areas according to the flight manual, so why are they nerfing it?
It’s not nation sided. For the most part atleast. I don’t know how people accept this level of quality and double standard, the whole update is rushed and gaijin has no transparency. Lots of bug reports: Ignored. Vehicles and missiles artificially nerfed, and they dare to claim the want realism. Top tier air&ground is nearly unplayable after this update.
They are the embodiment of the saying: 1 step forward, 2 backwards.
Or in this case: 1 step to the side, 3 backwards.
The roadmap they made, I remember saying to my friend about the last improvements on that list, saying how they will find some bullshit reason to not do them. Funny how predictable they are.
It really is futile at this point to except something good when they try their best to make the worst happen. Sadly the community of today seems to be completely brainrot that thinks russian bias and other such shit is the culprit behind all. Last time when there was backlash, we saw their true face.