Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

Yup, I found the video comparing the two:

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I wish we had a similar video with the mig29

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Now they will all come and say russian aircraft are garbage in real life, gaijin made perfect representation of russian aircraft in the game. You should be glad they can even fly.

You are a russian propogandist bot

Su-27 is garbage in real life too.

İt uses washing machine parts in it’s avionics

Europe/USA 💪💪💪💪💪

(You can’t imagine how many times I have been told these EXACT things)

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Yeah there’s a lot of ignorant ppl who say that, it’s mostly because they’re mixing their political views with the game…

I forgot how many times I told them that gunning down these planes ingame won’t defeat their owner irl lol

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Wow nice

I think at this point gaijin knows 100% for sure that there’s something wrong with the energy retention of 4th gen russian jets, i just don’t understand why they don’t adjust it.

Russia lost its bvr dominance but nothing was done to improve its wvr.

Hud video is from Su-27sm, it can be later batch with better engines.

Slightly enhanced engines would not net nearly 2x improvement in SEP

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They seem to have gotten pretty lazy with FM changes as of late. Each time they want to nerf a plane’s sustained turn rate, they just give it a metric boatload of drag by screwing with the Oswald efficiency, which brings the sustained turn rate to target values but completely murders the plane’s energy retention, which itself is next to impossible to bug report. First the MiG-29, then the F-111A, then the Su-27, now the MiG-23, Viggen and Draken - it’s all the same story. I guess this approach is just “good enough” for them, and the fact it can’t be bug reported conveniently means less work for them down the road. The only non-lazy FM rework in recent memory was the Mirage 2000 one.

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All of these FM changes are in accordance with reports

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Every report I’ve seen was solely about sustained turn rates, which Gaijin chose to match by massively increasing drag and thus gutting energy retention as well, which wasn’t mentioned in the reports at all.

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I have to agree with kommunust here

Like mig Said it got like 2x difference, not even a tie fighter engine would do that, you’d expect like 10-20% improvement at Max

It’s hard to get info about drag right, I hope they find a way.

Right now one would think it’s a delta fighter. Funny how mirage 2000 loses less speed

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Fulcrum bleeding more energy than the m2k is one of the absurdest situations regarding flight performances ingame

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@MiG_23M @BBCRF @dragonflaine71 gaijin really needs to add some filtering for the IRST on SU-27. Some sort of IRST IRCCM.

Does anyone have any sources/ideas about this?

Its simply absurd how it loses lock on an F-15 and relocks to a flare or an AIM-120 when locked to a sun temperature F-15

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does anyone know whats up with the weird roll behavior on the Su-27?

Don’t know if it had anything of that sort. But IMO a far greater issue is its abysmal range, especially against front aspect and afterburning targets.

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