Sukhoi Su-27/30/33/35/37 Flanker series & Su-34 Fullback - History, Design, Performance & Dissection (Part 1)

I got into a dogfight with a F-16C and I no longer have any advantage to use high alpha because I must be dead slow for the invisible wall they put in to let me do it.

Yes, in full real controls. You are literally blocked from pulling alpha at 700km and above.

So when the jet finally allows you to pull the alpha. You immediately stall and are in a recovery effort. Completely defeating what the Su27 can do.

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You what do you mean by high alpha? You are not trying to do cobra right?

The F4E has better nose reflex ability. You can swing the nose very easily in all directions. As the SMT you must gain momentum as if swinging a large bat around.

The F4E has a superior lift over the SMT and that quick snap shot nose control.

I have no idea what you are talking about.

the jet no longer lets you dynamic decelerate aka “cobra” efficiently.

Pretty much. And after this update the R-73 are hard to effectively use due to the amount of flares and missiles being spammed everywhere. Not to mention the constant clusterfuck of a furball. Only the radar and 2x ERs are good, and well, you know everyone has finally learned to hug the deck.

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Yeah I am kinda pissed.

They modelled the Su27 Dynamic attainment aka “Supermaneuvrability” of 60-90 degree+ alpha perfectly on the dev server.

It was at the legitimate speeds 900km+ (559mph) Supermaneuvrability/dynamic attainment takes place specifically at “high subsonic” speeds.

They completely gutted it and now you must be at around 700km (434 mph) or lower. So, the second you pull those angles of attack you are immediately in a deep stall which completely defeating what supermaneuvrability is and any tactical advantage it had.

Gonna run test and record.

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image
Gotta deal with this shit on top as well

Aside from being team killed I’ve had no issues winning any of my fights in the SMT. Perfectly capable of fighting anything in the game… just how you fight them that changes depending on what it is.

My best guess for this is that it is an artificial nerf for the time being, until top BRs get expanded, we get more 4th gens for everyone etc. Clearly, if they modelled it properly on dev and then chose to change it, there must be reason

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I will never touch that abomination again , thank god we have su-27 now. May the SMT Rot and be forgotten forever, for all the suffering it caused to it’s players

Make bug report about it , I want to hear gaijins artificial useless answer

I think I may. Do you know who has the Su27 flight manuals?

Not me , that’s for sure.

@MiG_23M @BBCRF any ideas?

oh I forgot @BBCRF has them.

That’s a lot for a plane that performs almost identical to earlier MiG-29s but has the option to carry more fuel…

About what?

For?

I don’t know if it is true or not , but what is being said is that the SU-27 could pull high AOA at high speeds in dev server , but now can only do so at low speeds. I do not have much knowledge so I can’t comment any further

Apart from the fact that I have crooked hands, here is a graph at different heights.
13 min fuel + 2хР-73
The values ​​should be slightly better than on Soviet charts

Spoiler

left side - grad/s
bottom - velosity
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It looks like Su-27 is set up + - correct, except for the radar

Su-27 can’t cobra at high speeds, aircraft should have increased stability margin as speed increases. I’ll test the plane when I am home tonight and share some results.

Higher alpha at higher speeds to be exact. It is limited more than it was on dev.

The jet is capable of pulling its historical alpha. It is the speeds at which those angles of attack are allowed are changed.

Spoiler

image

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